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AU - first impressions?
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<blockquote data-quote="Navar" data-source="post: 1034674" data-attributes="member: 2313"><p>Well I must say that it is far and away the best D20 Product I have ever seen. The classes excel at Versitility and that is what makes the system great. The totem warrior for example always gets the same base attack bonus, saves, and skills, but their class abilities, special bonuses, and even Hit Die are all dependant on what animal they choose. </p><p></p><p>The witch is the same where he gets a differant spell list (kind of) depending on if he is a mind witch, storm witch, etc.</p><p></p><p>The Champian is awesome. You pick a cause like life, death, light, darkness etc and become a champian of that cause. Then at 10th level you can (if you want) narrow your focus to be the champian of a race, area, or person. very cool.</p><p></p><p>The magister is an awesome spellcasting class, and he gets the clasic "mage" powers. For example at one level you get to pick from like glowing eyes, glowing footprints, and a couple of other minor cosemetic changes to your character. And again a few levels later you get to pick from another list which includes wallking 2 inches off the ground, and a couple of other minor powers that are always on. Great flavor</p><p></p><p>The oathsworn are just awesome. You have to swear an oath, but once sworn you have great powers that allow you to be 100% self sifficant. You don't use any tools if you can avoid it, and from that you can loose the need to eat, sleep, drink water, etc. as you become more and more self seficant. </p><p></p><p>The entire book is great, but a lot of the best stuff is the new classes.</p></blockquote><p></p>
[QUOTE="Navar, post: 1034674, member: 2313"] Well I must say that it is far and away the best D20 Product I have ever seen. The classes excel at Versitility and that is what makes the system great. The totem warrior for example always gets the same base attack bonus, saves, and skills, but their class abilities, special bonuses, and even Hit Die are all dependant on what animal they choose. The witch is the same where he gets a differant spell list (kind of) depending on if he is a mind witch, storm witch, etc. The Champian is awesome. You pick a cause like life, death, light, darkness etc and become a champian of that cause. Then at 10th level you can (if you want) narrow your focus to be the champian of a race, area, or person. very cool. The magister is an awesome spellcasting class, and he gets the clasic "mage" powers. For example at one level you get to pick from like glowing eyes, glowing footprints, and a couple of other minor cosemetic changes to your character. And again a few levels later you get to pick from another list which includes wallking 2 inches off the ground, and a couple of other minor powers that are always on. Great flavor The oathsworn are just awesome. You have to swear an oath, but once sworn you have great powers that allow you to be 100% self sifficant. You don't use any tools if you can avoid it, and from that you can loose the need to eat, sleep, drink water, etc. as you become more and more self seficant. The entire book is great, but a lot of the best stuff is the new classes. [/QUOTE]
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