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AU - first impressions?
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<blockquote data-quote="Graf" data-source="post: 1036076" data-attributes="member: 3087"><p>Yeah. Or at least I think I remember. [the post below has what I was talking about, AND it's all spelled properly. Thanks Ray.]</p><p></p><p>As for why he's "reprinting the PHB" weelll he's trying to create a replacement for D&D. A game that's similar enough to appeal to people but changes things he thinks ought to be different. While I'm sure he'd be happy to have D&D players buy and use his stuff his goal is to have people become AU players running AU games. (Which is NOT to say that you can't play both or one is better than the other). </p><p></p><p>He's making his own game, with it's own world and rules system. People who buy his stuff will hopefully form a fan-base that allows him to maintain a strong game line and sell them suppliments, revised editions, class books, adventures, miniatures, world books and everything else you sell when you make roleplaying games.</p><p></p><p>For the D&D players it's all about the PDFs.... if he breaks things down and add's sidebars (or web articles) about the different power levels of the games to help people to integrate their games with the new material then it'll be a good contribution. With proper presentation of the new material they'll have good sales and people will get excited about the material and he'll get a lot of kudos and positive feedback. I'd also say he might ultimately lure those people who are playing FR and want lots of support like adventures and other products into the Diamond Throne world.</p><p>If, like most of the Eldric magic products, he introduces a lot of stuff and the power levels are screwy (even if the ideas are cool) and lots of people who want to use the material wind up having to work to re-write things or don't look over things carefully and have to deal with probelms it causes, then the responce will be more mixed. Kind of like it is now. While I don't really agree with Doc's way-of-speaking I have to admit that some of Monte's suppliments have consistently caused power creep problems. Which has created a bit of a bad buzz around his company and caused some people (I know anyway) to dismiss what are basically decent products with good ideas.</p><p></p><p>I realize that some people don't buy PDFs btw. I guess those people basically have to sit down and deal with the books as they are and post on the boards to figure out what's more powerful than core D&D and how to adjust things.</p></blockquote><p></p>
[QUOTE="Graf, post: 1036076, member: 3087"] Yeah. Or at least I think I remember. [the post below has what I was talking about, AND it's all spelled properly. Thanks Ray.] As for why he's "reprinting the PHB" weelll he's trying to create a replacement for D&D. A game that's similar enough to appeal to people but changes things he thinks ought to be different. While I'm sure he'd be happy to have D&D players buy and use his stuff his goal is to have people become AU players running AU games. (Which is NOT to say that you can't play both or one is better than the other). He's making his own game, with it's own world and rules system. People who buy his stuff will hopefully form a fan-base that allows him to maintain a strong game line and sell them suppliments, revised editions, class books, adventures, miniatures, world books and everything else you sell when you make roleplaying games. For the D&D players it's all about the PDFs.... if he breaks things down and add's sidebars (or web articles) about the different power levels of the games to help people to integrate their games with the new material then it'll be a good contribution. With proper presentation of the new material they'll have good sales and people will get excited about the material and he'll get a lot of kudos and positive feedback. I'd also say he might ultimately lure those people who are playing FR and want lots of support like adventures and other products into the Diamond Throne world. If, like most of the Eldric magic products, he introduces a lot of stuff and the power levels are screwy (even if the ideas are cool) and lots of people who want to use the material wind up having to work to re-write things or don't look over things carefully and have to deal with probelms it causes, then the responce will be more mixed. Kind of like it is now. While I don't really agree with Doc's way-of-speaking I have to admit that some of Monte's suppliments have consistently caused power creep problems. Which has created a bit of a bad buzz around his company and caused some people (I know anyway) to dismiss what are basically decent products with good ideas. I realize that some people don't buy PDFs btw. I guess those people basically have to sit down and deal with the books as they are and post on the boards to figure out what's more powerful than core D&D and how to adjust things. [/QUOTE]
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