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AU - first impressions?
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<blockquote data-quote="SJ" data-source="post: 1036811" data-attributes="member: 6325"><p>Definitely more implied feel. There's a depth to the way the races, classes, feats, talents, and magic relate, it brings a cohesion to everything that makes a setting easier to visualize.</p><p></p><p>It's certainly possible to use any number of settings, or roll your own, but I think the AU book presents a feel from the way it's written that makes it stronger and more unique than what we see in D&D.</p><p></p><p>I also bought Plague of Dreams and Siege on Ebonring Keep, the two mods from FDP and MEG respectively, and there's plenty of info there to get your group going until DT is released.</p><p></p><p>BTW, in the demo game at GenCon I got to play the verrik mind witch, and it was really good. The verrik are somewhat spooky, and you do NOT want them to get into your head or they will twist you every which way. Heh.</p><p></p><p>SJ</p></blockquote><p></p>
[QUOTE="SJ, post: 1036811, member: 6325"] Definitely more implied feel. There's a depth to the way the races, classes, feats, talents, and magic relate, it brings a cohesion to everything that makes a setting easier to visualize. It's certainly possible to use any number of settings, or roll your own, but I think the AU book presents a feel from the way it's written that makes it stronger and more unique than what we see in D&D. I also bought Plague of Dreams and Siege on Ebonring Keep, the two mods from FDP and MEG respectively, and there's plenty of info there to get your group going until DT is released. BTW, in the demo game at GenCon I got to play the verrik mind witch, and it was really good. The verrik are somewhat spooky, and you do NOT want them to get into your head or they will twist you every which way. Heh. SJ [/QUOTE]
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