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<blockquote data-quote="anonystu" data-source="post: 1037191" data-attributes="member: 10897"><p>Okay, we'll do the math with saves:</p><p></p><p>(edit: I forgot to add spell focus and gsf to the wizard, which is kind of very silly. My apologies. Added in sorcerous bolt)</p><p></p><p>Let's say you're facing a big bad. We'll give our big bad a reflex save of +5. Our magister and wizard both have int 18. The wizard has spell focus and greater spell focus evocation.</p><p></p><p>5th-level Wizard casting Lightning Bolt (saves on 14 or higher, 5d6)</p><p>17.5 65% of time + 8.75 35% of time </p><p></p><p>14.44 ED, costs 3rd-level slot.</p><p></p><p>1st-level Magister casting 0-level empowered firefireburst (saves on 9 or higher, (1d4 + 2d6) * 1.5 dmg)</p><p></p><p>14.25 40% of time + 7.125 60% of time</p><p></p><p>9.975 ED, costs two 0-level slots and 20 gp</p><p></p><p></p><p>1st-level wizard casting magic missile (1d4+1)</p><p></p><p>3.5 100% of time</p><p></p><p>3 ED, costs 1st level slot.</p><p></p><p></p><p></p><p>Let's move on to an example where everybody is at 6th-level:</p><p></p><p>6th level wizard casting lightning bolt (saves on 14 or higher,6d6)</p><p>21 65% of time + 10.5 35% of time</p><p></p><p>17.35 ED, costs one 3rd-level slot.</p><p></p><p>6th level magister casting 3rd-level empowered eldritch firefire sorcerous bolt (saves on 13 or higher, (6d6 +2d6)*1.5 dmg)</p><p></p><p>42 60% of time + 21 40% of time</p><p></p><p>33.6 ED, costs two 3rd-level slots, costs 20gp.</p><p></p><p></p><p>6th level magister casting 1st-level empowered eldritch firefireburst (saves on 11 or higher, (4d6 + 2d6)*1.5 dmg)</p><p>32.5 50% of time + 16.25 50% of time</p><p></p><p>24.38 ED, costs two 1st-level slots, costs 20 gp.</p><p></p><p></p><p>6th level penny-pinching magister casting 1-level empowered eldritch fireburst (saves on 11 or higher, 4d6*1.5 dmg)</p><p>25 50% of time + 12.5 50% of time</p><p></p><p>17.75 ED, costs two 1st-level slots</p><p></p><p></p><p>6th level magic missile</p><p>10.5 100% of time</p><p></p><p>10.5 ED, costs 1st-level slot.</p><p></p><p>Our 6th level magister can fire the penny-pinching version of the spell, without spending /any money/ 6 times, get better damage than a lightning bolt, and then still have enough slots left over to cast the heightened version (even more damage) 3 times on top of that.</p><p></p><p>That it costs the modify spell feat (for the penny-pincher version) is no problem at all: modify spell is a rough combination of about 6 or 7 metamagic feats from D&D, except for that every single one of those metamagic feats now costs less (they only laden spells instead of raising levels). It's a pretty easy must-take feat for just about any spellcaster.</p></blockquote><p></p>
[QUOTE="anonystu, post: 1037191, member: 10897"] Okay, we'll do the math with saves: (edit: I forgot to add spell focus and gsf to the wizard, which is kind of very silly. My apologies. Added in sorcerous bolt) Let's say you're facing a big bad. We'll give our big bad a reflex save of +5. Our magister and wizard both have int 18. The wizard has spell focus and greater spell focus evocation. 5th-level Wizard casting Lightning Bolt (saves on 14 or higher, 5d6) 17.5 65% of time + 8.75 35% of time 14.44 ED, costs 3rd-level slot. 1st-level Magister casting 0-level empowered firefireburst (saves on 9 or higher, (1d4 + 2d6) * 1.5 dmg) 14.25 40% of time + 7.125 60% of time 9.975 ED, costs two 0-level slots and 20 gp 1st-level wizard casting magic missile (1d4+1) 3.5 100% of time 3 ED, costs 1st level slot. Let's move on to an example where everybody is at 6th-level: 6th level wizard casting lightning bolt (saves on 14 or higher,6d6) 21 65% of time + 10.5 35% of time 17.35 ED, costs one 3rd-level slot. 6th level magister casting 3rd-level empowered eldritch firefire sorcerous bolt (saves on 13 or higher, (6d6 +2d6)*1.5 dmg) 42 60% of time + 21 40% of time 33.6 ED, costs two 3rd-level slots, costs 20gp. 6th level magister casting 1st-level empowered eldritch firefireburst (saves on 11 or higher, (4d6 + 2d6)*1.5 dmg) 32.5 50% of time + 16.25 50% of time 24.38 ED, costs two 1st-level slots, costs 20 gp. 6th level penny-pinching magister casting 1-level empowered eldritch fireburst (saves on 11 or higher, 4d6*1.5 dmg) 25 50% of time + 12.5 50% of time 17.75 ED, costs two 1st-level slots 6th level magic missile 10.5 100% of time 10.5 ED, costs 1st-level slot. Our 6th level magister can fire the penny-pinching version of the spell, without spending /any money/ 6 times, get better damage than a lightning bolt, and then still have enough slots left over to cast the heightened version (even more damage) 3 times on top of that. That it costs the modify spell feat (for the penny-pincher version) is no problem at all: modify spell is a rough combination of about 6 or 7 metamagic feats from D&D, except for that every single one of those metamagic feats now costs less (they only laden spells instead of raising levels). It's a pretty easy must-take feat for just about any spellcaster. [/QUOTE]
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