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AU - first impressions?
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<blockquote data-quote="Thrommel" data-source="post: 1037930" data-attributes="member: 12208"><p>I'll just chime in here that if anything is radically different in AU, it's the magic system. The new races, the new classes, the feats -- all of that stuff is pretty much cut and paste right into your 3E/3.5 game.</p><p></p><p>But if you want to port the magic system into 3E, you're going to have to sharpen your pencil a little bit -- or wait for the DM's Screen and Player's Guide next month which will have the conversion notes for you.</p><p></p><p>That said, I think the magic system <strong>blows the doors off</strong> the traditional Vancian style, <u>hands down</u>. It's very cool, extremely flexible, but built around some simple to grasp, straightforward concepts.</p><p></p><p>So keep in mind that the two approaches are very different. D&D assumes that magic is in the hands of a few (clerics/wizards/sorcerors - with a split between divine and arcane magic) and is rather rigid in spell effect and casting frequency. AU assumes that many people have access to some type of spell ability (five of the eleven classes wield magic using basically the same spell list) and puts a lot of choices at the caster's disposal.</p><p></p><p>I suggest playing through the AU magic system a bit -- it's not something I'd just eyeball and give a thumbs up or down to, because if anything in AU is <strong><em>not</em></strong> like 3E, this is it. It's different and, in my opinion, a vast improvement.</p><p></p><p>-Thrommel</p></blockquote><p></p>
[QUOTE="Thrommel, post: 1037930, member: 12208"] I'll just chime in here that if anything is radically different in AU, it's the magic system. The new races, the new classes, the feats -- all of that stuff is pretty much cut and paste right into your 3E/3.5 game. But if you want to port the magic system into 3E, you're going to have to sharpen your pencil a little bit -- or wait for the DM's Screen and Player's Guide next month which will have the conversion notes for you. That said, I think the magic system [b]blows the doors off[/b] the traditional Vancian style, [u]hands down[/u]. It's very cool, extremely flexible, but built around some simple to grasp, straightforward concepts. So keep in mind that the two approaches are very different. D&D assumes that magic is in the hands of a few (clerics/wizards/sorcerors - with a split between divine and arcane magic) and is rather rigid in spell effect and casting frequency. AU assumes that many people have access to some type of spell ability (five of the eleven classes wield magic using basically the same spell list) and puts a lot of choices at the caster's disposal. I suggest playing through the AU magic system a bit -- it's not something I'd just eyeball and give a thumbs up or down to, because if anything in AU is [b][i]not[/i][/b] like 3E, this is it. It's different and, in my opinion, a vast improvement. -Thrommel [/QUOTE]
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