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AU - first impressions?
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<blockquote data-quote="Thrommel" data-source="post: 1039315" data-attributes="member: 12208"><p>I think AU operates under the assumption that magic is more pervasive than in D&D -- everybody can do a little magic and the setting is charged with magic & fantasy.</p><p></p><p>One of the key concepts embedded in AU is that magic makes fantastic things possible -- you can do a ritual and become bonded with your sword, giving you +1 to attack. You can use someone's truename to dominate them. You can create your own unique spell. And so on.</p><p></p><p>That said, if you wanted to run a low-magic campaign, I think if you simply removed the greenbond and magister characters and used the 'secondary' spellcasters (runethane, mage blade, witch) you could run a low magic campaign that wouldn't be as radically impacted as if you were to take traditional D&D and just ditch sorcerors, wizards, clerics and druids.</p><p></p><p>In other words, you'd easily be able to run a game where magic is low-powered. </p><p></p><p>If you're looking for a world where magic is scarce, that has your typical challenges of healing, dealing with magical beasts, etc. -- just like D&D would.</p><p></p><p>-Thrommel</p></blockquote><p></p>
[QUOTE="Thrommel, post: 1039315, member: 12208"] I think AU operates under the assumption that magic is more pervasive than in D&D -- everybody can do a little magic and the setting is charged with magic & fantasy. One of the key concepts embedded in AU is that magic makes fantastic things possible -- you can do a ritual and become bonded with your sword, giving you +1 to attack. You can use someone's truename to dominate them. You can create your own unique spell. And so on. That said, if you wanted to run a low-magic campaign, I think if you simply removed the greenbond and magister characters and used the 'secondary' spellcasters (runethane, mage blade, witch) you could run a low magic campaign that wouldn't be as radically impacted as if you were to take traditional D&D and just ditch sorcerors, wizards, clerics and druids. In other words, you'd easily be able to run a game where magic is low-powered. If you're looking for a world where magic is scarce, that has your typical challenges of healing, dealing with magical beasts, etc. -- just like D&D would. -Thrommel [/QUOTE]
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