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AU - first impressions?
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<blockquote data-quote="Thrommel" data-source="post: 1040501" data-attributes="member: 12208"><p>Maybe the larger point that I'm trying to make is better put a different way.</p><p></p><p>In D&D, magic is fairly specialized. If I'm a cleric, I can heal people, cast protective spells, bolster my allies, etc. If I'm a wizard, I can do some flash-bang magic, readily attack at range, charm people, and so on.</p><p></p><p>But those two roles don't cross very much. A cleric generally isn't going to lightning bolt a line of monsters and you're hard pressed to get your wizard to heal anyone -- including himself, and he probably needs it the worst of anyone.</p><p></p><p>In AU, the system provides a lot more flexibility to spellcasters. Need some ka-boom spells but want some healing capability to fall back on? Just ready the proper spells. You don't need to do any weird multi-classing or take some bizarre PrC. At worst, you have to take a feat or two. AU gives you a lot more options in spell selection, along with greater flexibility in how often you can cast. </p><p></p><p>So you can define the role of your character, rather than having your character define it for you. You don't have any more of this "Is this a wilderness or dungeon adventure, cause I was thinking about playing a druid."</p><p></p><p>-Thrommel</p></blockquote><p></p>
[QUOTE="Thrommel, post: 1040501, member: 12208"] Maybe the larger point that I'm trying to make is better put a different way. In D&D, magic is fairly specialized. If I'm a cleric, I can heal people, cast protective spells, bolster my allies, etc. If I'm a wizard, I can do some flash-bang magic, readily attack at range, charm people, and so on. But those two roles don't cross very much. A cleric generally isn't going to lightning bolt a line of monsters and you're hard pressed to get your wizard to heal anyone -- including himself, and he probably needs it the worst of anyone. In AU, the system provides a lot more flexibility to spellcasters. Need some ka-boom spells but want some healing capability to fall back on? Just ready the proper spells. You don't need to do any weird multi-classing or take some bizarre PrC. At worst, you have to take a feat or two. AU gives you a lot more options in spell selection, along with greater flexibility in how often you can cast. So you can define the role of your character, rather than having your character define it for you. You don't have any more of this "Is this a wilderness or dungeon adventure, cause I was thinking about playing a druid." -Thrommel [/QUOTE]
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