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AU - first impressions?
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<blockquote data-quote="woodelf" data-source="post: 1040965" data-attributes="member: 10201"><p>Well, if you change your mind, i might be interested in buying youl AU. Given my current budget, and the fact that i'm not all that likely to actually play it (but rather just mine it for ideas), i'll buy it used if i can. I'd rather buy the PDFs--like you, i consider this content a steal at PDF prices, but a bit steep at hardcover prices--but not all of the content of AU is contained in the PDFs, even if you get all of them. Grrrr...</p><p></p><p>As for hype: it depends on the hype you read. I expected it to be flavorful (something D&D isn't), more flexible, less rulesy and more GM-dependent, and better written (this last isn't something anyone said, just my opinion of the writing in the D&D3E PH.</p><p></p><p>And WRT duplicate content: this may be the book that finally gets me to play, or even run, a D20 game. I absolutely adore Spycraft, but i'm not interested in the action/espionage genre. I love B5, but i'm likely to just mine it for the setting and convert it to Fudge, CORPS, EABA, or Tri-Stat. AU is the second D20 game to get me interested in the rules side of the game (Spycraft was the first), and i love the elements of the setting. I'd likely take what's in AU and run with it, rather than using Diamond Throne--just as i've always taken the core elements of D&D and built my own setting around them. And if i were to do so, there's a good chance there wouldn't be a D&D PH at the table--i certainly don't own one, and don't intend to buy one.I don't care if it's compatible with D&D (3 or 3.5), because there's precious little that i don't dislike in the current version of D&D (dislike the way the races are structured, how the classes are built, how spellcasting works, how clerics work, how combat works, how psionics work, and how a good chunk of the feats work). </p><p></p><p>Actually, that's not quite the whole truth: i played in a D&D3E game for 2 years. I joined only under duress (long story). Once i let my guard down and actually started learning the system, the more familiar i got with the system, the more i disliked it. Every couple of weeks i'd discover another element that bugged me. But the only D20 product i've bought to date is Dynasties & Demagogues, and that's mostly to mine for ideas for non-D20 systems. AU has me genuinely excited about gaming. So it's done something right.</p></blockquote><p></p>
[QUOTE="woodelf, post: 1040965, member: 10201"] Well, if you change your mind, i might be interested in buying youl AU. Given my current budget, and the fact that i'm not all that likely to actually play it (but rather just mine it for ideas), i'll buy it used if i can. I'd rather buy the PDFs--like you, i consider this content a steal at PDF prices, but a bit steep at hardcover prices--but not all of the content of AU is contained in the PDFs, even if you get all of them. Grrrr... As for hype: it depends on the hype you read. I expected it to be flavorful (something D&D isn't), more flexible, less rulesy and more GM-dependent, and better written (this last isn't something anyone said, just my opinion of the writing in the D&D3E PH. And WRT duplicate content: this may be the book that finally gets me to play, or even run, a D20 game. I absolutely adore Spycraft, but i'm not interested in the action/espionage genre. I love B5, but i'm likely to just mine it for the setting and convert it to Fudge, CORPS, EABA, or Tri-Stat. AU is the second D20 game to get me interested in the rules side of the game (Spycraft was the first), and i love the elements of the setting. I'd likely take what's in AU and run with it, rather than using Diamond Throne--just as i've always taken the core elements of D&D and built my own setting around them. And if i were to do so, there's a good chance there wouldn't be a D&D PH at the table--i certainly don't own one, and don't intend to buy one.I don't care if it's compatible with D&D (3 or 3.5), because there's precious little that i don't dislike in the current version of D&D (dislike the way the races are structured, how the classes are built, how spellcasting works, how clerics work, how combat works, how psionics work, and how a good chunk of the feats work). Actually, that's not quite the whole truth: i played in a D&D3E game for 2 years. I joined only under duress (long story). Once i let my guard down and actually started learning the system, the more familiar i got with the system, the more i disliked it. Every couple of weeks i'd discover another element that bugged me. But the only D20 product i've bought to date is Dynasties & Demagogues, and that's mostly to mine for ideas for non-D20 systems. AU has me genuinely excited about gaming. So it's done something right. [/QUOTE]
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