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AU - first impressions?
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<blockquote data-quote="Apok" data-source="post: 1043382" data-attributes="member: 1969"><p>Well, that depends on what you are trying to pull. Pulling in races and classes would be easy, as would transporting the feats. However, many of the Ceremony feats exist to give characters special abilities that are typically only acquired as Class abilities in 3.5 (Defensive Roll, Skill Mastery, etc) and those that grant access to the Spell Templates probably wouldn't fit very well. </p><p></p><p>So, I guess you could say that some things are highly portable while others are less so because of the way the two games are set up.</p><p></p><p></p><p></p><p>The races I believe are, yes. The balance might shift when you take into account racial levels, but then it becomes no more unbalancing than allowing the use of Savage Species. </p><p></p><p>For the classes, it's much more difficult to say. I'm positive you could throw in the Champion, Warmain, Oathsworn, Unfettered, and Totem Warrior (which constitute the bulk of the non-spellcasters) into your regular D&D game with little trouble. The spellcasting classes, however, are a little trickier because AU's spellcasting system is so different. The Akashic seems to be the only class that I can think of that would definitely not be balanced because it would completely outshine the Rogue in the skill department, which is the Rogue's main schtick.</p><p></p><p></p><p></p><p>Well, any spellcasting class would have to be seriously revamped unless you don't mind having two totally different spellcasting systems running around in your game. If that's the case, then the AU spellcasters will likely outshine your typical D&D casters in terms of utility and flexability. Individually speaking, the 3.5 spells are more powerfull but AU's are more open and mutable, especially with the addition of Spell Templates and Weaving spell slots. Couple this with the fact that AU uses an open spell list and you're looking at a character who could conceivably take over the roles of party healer, buffer, and blast-mage all in one.</p></blockquote><p></p>
[QUOTE="Apok, post: 1043382, member: 1969"] Well, that depends on what you are trying to pull. Pulling in races and classes would be easy, as would transporting the feats. However, many of the Ceremony feats exist to give characters special abilities that are typically only acquired as Class abilities in 3.5 (Defensive Roll, Skill Mastery, etc) and those that grant access to the Spell Templates probably wouldn't fit very well. So, I guess you could say that some things are highly portable while others are less so because of the way the two games are set up. [b][/b] The races I believe are, yes. The balance might shift when you take into account racial levels, but then it becomes no more unbalancing than allowing the use of Savage Species. For the classes, it's much more difficult to say. I'm positive you could throw in the Champion, Warmain, Oathsworn, Unfettered, and Totem Warrior (which constitute the bulk of the non-spellcasters) into your regular D&D game with little trouble. The spellcasting classes, however, are a little trickier because AU's spellcasting system is so different. The Akashic seems to be the only class that I can think of that would definitely not be balanced because it would completely outshine the Rogue in the skill department, which is the Rogue's main schtick. Well, any spellcasting class would have to be seriously revamped unless you don't mind having two totally different spellcasting systems running around in your game. If that's the case, then the AU spellcasters will likely outshine your typical D&D casters in terms of utility and flexability. Individually speaking, the 3.5 spells are more powerfull but AU's are more open and mutable, especially with the addition of Spell Templates and Weaving spell slots. Couple this with the fact that AU uses an open spell list and you're looking at a character who could conceivably take over the roles of party healer, buffer, and blast-mage all in one. [/QUOTE]
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