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AU - first impressions?
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<blockquote data-quote="Malacoda" data-source="post: 1043853" data-attributes="member: 6345"><p>Your definition of clarity when it comes to rules appearently differs from mine. Given the background as a D&D player (which is what the vast majority of AU players will have), I would expect the rules to be more specific. The above certainly implies that they can simply choose any spell, but it does not seem a given.</p><p></p><p>Plus, that seems to be overly generous. Not saying it <em>is</em> overly generous, but by D&D standards it seems to be, and most people will come to the game with D&D standards in mind. Magisters come across as the AU version of wizards, and wizards certainly don't get all spells, in the same way as a cleric does. </p><p></p><p>There are sections in the book it talks about masters teaching their students spells. The implication of the passage is that they must learn spells. But, in truth, it doesn't work that way mechanically. When a caster gets to a level where they get new spells, they just instantly get access to all spells they can cast.</p><p></p><p></p><p></p><p></p><p>Because I don't find AU to stand well on its own, nor do I find it so compelling to want to run it on its own.</p><p></p><p>Besides, I bought AU so I could flesh out cultures and races across the the expanse of Arcane Space for Spelljammer, so I want it to mesh with D&D. I buy a lot of d20 stuff for that reason.</p></blockquote><p></p>
[QUOTE="Malacoda, post: 1043853, member: 6345"] Your definition of clarity when it comes to rules appearently differs from mine. Given the background as a D&D player (which is what the vast majority of AU players will have), I would expect the rules to be more specific. The above certainly implies that they can simply choose any spell, but it does not seem a given. Plus, that seems to be overly generous. Not saying it [i]is[/i] overly generous, but by D&D standards it seems to be, and most people will come to the game with D&D standards in mind. Magisters come across as the AU version of wizards, and wizards certainly don't get all spells, in the same way as a cleric does. There are sections in the book it talks about masters teaching their students spells. The implication of the passage is that they must learn spells. But, in truth, it doesn't work that way mechanically. When a caster gets to a level where they get new spells, they just instantly get access to all spells they can cast. [B][/B] Because I don't find AU to stand well on its own, nor do I find it so compelling to want to run it on its own. Besides, I bought AU so I could flesh out cultures and races across the the expanse of Arcane Space for Spelljammer, so I want it to mesh with D&D. I buy a lot of d20 stuff for that reason. [/QUOTE]
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