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AU - first impressions?
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<blockquote data-quote="shady" data-source="post: 1050510" data-attributes="member: 13536"><p>I don't have the book to hand, nor have I finished reading it. Nor for that matter have I started using it. </p><p></p><p>In terms of first impressions, I liked most of the races, the most uninspiring being the Verrik at this point ... but that could change. Actually I think good new player races are very difficult to do, so this is an achievement. I particularly liked the Mohj and the Faen. Other people have commented on the art - it's not brilliant and could actually put you off the Sibbecai, who look somewhat mangy.</p><p></p><p>For the classes, I liked the Totem Warrior in particular, but again was generally impressed. Didn't like the Oathbound - it looked like a variant monk class (and may as such work) but doesn't work in its own right - if the overwhelming motivation for these guys is their oath, then I just don't see why they shouldn't use armour etc. Unless this is a very specific cult, in which case why is it a class rather than a PrC.</p><p></p><p>Despite having obviously been written for a particular setting, I'm not sure all the elements actually hang together. For example, one cool part of the totem warrior is that over time they pick up more and more characteristics of their totem animal - much like Beorn in the Hobbit. Great. But what if you start off with a Littorian or a Sibbecai - you've now got a "lion man" who is gradually turning into a "shark lion man". Good luck.</p><p></p><p>On the other hand, the races and classes are I think movable to other campaigns, piecemeal. What I'd actually like is an updated version of the race selection table from Richard Bakers 2E World Builders Guide, to help build some new worlds for the better new races that have come out.</p></blockquote><p></p>
[QUOTE="shady, post: 1050510, member: 13536"] I don't have the book to hand, nor have I finished reading it. Nor for that matter have I started using it. In terms of first impressions, I liked most of the races, the most uninspiring being the Verrik at this point ... but that could change. Actually I think good new player races are very difficult to do, so this is an achievement. I particularly liked the Mohj and the Faen. Other people have commented on the art - it's not brilliant and could actually put you off the Sibbecai, who look somewhat mangy. For the classes, I liked the Totem Warrior in particular, but again was generally impressed. Didn't like the Oathbound - it looked like a variant monk class (and may as such work) but doesn't work in its own right - if the overwhelming motivation for these guys is their oath, then I just don't see why they shouldn't use armour etc. Unless this is a very specific cult, in which case why is it a class rather than a PrC. Despite having obviously been written for a particular setting, I'm not sure all the elements actually hang together. For example, one cool part of the totem warrior is that over time they pick up more and more characteristics of their totem animal - much like Beorn in the Hobbit. Great. But what if you start off with a Littorian or a Sibbecai - you've now got a "lion man" who is gradually turning into a "shark lion man". Good luck. On the other hand, the races and classes are I think movable to other campaigns, piecemeal. What I'd actually like is an updated version of the race selection table from Richard Bakers 2E World Builders Guide, to help build some new worlds for the better new races that have come out. [/QUOTE]
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