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[AU] Lost Dreams
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<blockquote data-quote="Erekose13" data-source="post: 1347465" data-attributes="member: 3387"><p>You all choose to accept the rooms at the Bluetooth Inn. Malarky leads the way as he has been a resident there from a few weeks. At the inn you find a lively tap-room where many people are currently being entertained by a scarred sibeccai woman. Her tale seems to involve fighting against ice trolls in the northern plains with nothing but her claws and teeth. Grabbing a meal before heading up to your rooms, you find out that the woman speaking is the owner of the inn. She seems a little preoccupied for a while, but the talk is that all newcomers are welcome to share tales of their adventures too. She is still spinning her tale as you retire to your rooms.</p><p></p><p>The next morning you all wake up on time, having asked to be woken together just after sunrise. A short breakfast together provides you with a nice full stomach before heading back to the Order's compound. Waiting at the gate, Sir Lornem leads you inside. Once there he gives you a small map of the Worm and outlines the plan.</p><p></p><p><span style="color: silver">"From your report on where that scrig escaped too, Yajarn, Vand and myself will investigate the alleys towards the center of the Worm. It looks like the creature was heading for the cliff-side that looms over the Worm. I think it might be best if the other two of you start a more systematic approach and start down by the docks working your way to our position. Maybe see if any of the residents have any information about scrig activity lately. Lets meet up outside the Inn for lunch to see what we have come up with. Any questions before we head out?"</span></p></blockquote><p></p>
[QUOTE="Erekose13, post: 1347465, member: 3387"] You all choose to accept the rooms at the Bluetooth Inn. Malarky leads the way as he has been a resident there from a few weeks. At the inn you find a lively tap-room where many people are currently being entertained by a scarred sibeccai woman. Her tale seems to involve fighting against ice trolls in the northern plains with nothing but her claws and teeth. Grabbing a meal before heading up to your rooms, you find out that the woman speaking is the owner of the inn. She seems a little preoccupied for a while, but the talk is that all newcomers are welcome to share tales of their adventures too. She is still spinning her tale as you retire to your rooms. The next morning you all wake up on time, having asked to be woken together just after sunrise. A short breakfast together provides you with a nice full stomach before heading back to the Order's compound. Waiting at the gate, Sir Lornem leads you inside. Once there he gives you a small map of the Worm and outlines the plan. [color=silver]"From your report on where that scrig escaped too, Yajarn, Vand and myself will investigate the alleys towards the center of the Worm. It looks like the creature was heading for the cliff-side that looms over the Worm. I think it might be best if the other two of you start a more systematic approach and start down by the docks working your way to our position. Maybe see if any of the residents have any information about scrig activity lately. Lets meet up outside the Inn for lunch to see what we have come up with. Any questions before we head out?"[/color] [/QUOTE]
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