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AU not really compatible with DnD 3.0 or 3.5
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<blockquote data-quote="Dr. Strangemonkey" data-source="post: 1063477" data-attributes="member: 6533"><p>In my experience playing it and reading the books, AU classes tend to be underpowered compared to DnD classes.</p><p></p><p>The amount of class abilities makes this counterintuitive, but there is nothing in there to compare with the fighter's vast array of feats, the rogues heavy sneak attack bonuses and high skills, and the power of the wizard, sorceror, and cleric spell lists.</p><p></p><p>Mind you there are comparative advantages.</p><p></p><p>AU classes are tougher, have greater flexibility, better skill lists, and the way feats are very nice.</p><p></p><p>DnD classes have much much better offensive power. Magic missile and sleep are fantastic. Clerical healing is still superior, particularly from behind a shield and running off of scrolls. Rogues can cap people from the shadows with incredible effectiveness. That human archer is still churning out the death.</p><p></p><p>Now that being said, I see nothing that is worth fixing. In the end the difference between the two is simply one of rhythm. </p><p></p><p>AU combats last longer, as do the early level characters, and are more brutal. Spell slinging is more selective and carefully helpful than straight up deadly.</p><p></p><p>DnD is faster and characters are more capable of acting on their own within combat, less capable of acting on their own in any other situation. Challenges are either laughably easy or ridiculously hard.</p><p></p><p>AU certainly seems to be better designed for more experienced players. My own very experienced crew is having fun dealing with the new set of troubles they are experiencing.</p><p></p><p>So far I have hesitated to put the two systems into conflict.</p><p></p><p>Mostly because of the rules straddling issues, that and it seems like a terrible hassle to learn two new systems at once.</p><p></p><p>For now I'm sticking to AU, in a month we will see where I want to put DnD.</p><p></p><p>Personally I am looking forward to seeing how things do throw down when the Giants 'invade' Waterdeep.</p></blockquote><p></p>
[QUOTE="Dr. Strangemonkey, post: 1063477, member: 6533"] In my experience playing it and reading the books, AU classes tend to be underpowered compared to DnD classes. The amount of class abilities makes this counterintuitive, but there is nothing in there to compare with the fighter's vast array of feats, the rogues heavy sneak attack bonuses and high skills, and the power of the wizard, sorceror, and cleric spell lists. Mind you there are comparative advantages. AU classes are tougher, have greater flexibility, better skill lists, and the way feats are very nice. DnD classes have much much better offensive power. Magic missile and sleep are fantastic. Clerical healing is still superior, particularly from behind a shield and running off of scrolls. Rogues can cap people from the shadows with incredible effectiveness. That human archer is still churning out the death. Now that being said, I see nothing that is worth fixing. In the end the difference between the two is simply one of rhythm. AU combats last longer, as do the early level characters, and are more brutal. Spell slinging is more selective and carefully helpful than straight up deadly. DnD is faster and characters are more capable of acting on their own within combat, less capable of acting on their own in any other situation. Challenges are either laughably easy or ridiculously hard. AU certainly seems to be better designed for more experienced players. My own very experienced crew is having fun dealing with the new set of troubles they are experiencing. So far I have hesitated to put the two systems into conflict. Mostly because of the rules straddling issues, that and it seems like a terrible hassle to learn two new systems at once. For now I'm sticking to AU, in a month we will see where I want to put DnD. Personally I am looking forward to seeing how things do throw down when the Giants 'invade' Waterdeep. [/QUOTE]
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AU not really compatible with DnD 3.0 or 3.5
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