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[AU] Race/Creature Analogues
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<blockquote data-quote="Varianor Abroad" data-source="post: 2270498" data-attributes="member: 12425"><p>Eric, there's been a slew of free adventures published on Monte's site and <a href="http://www.diamondthrone.com" target="_blank">www.diamondthrone.com</a>. Are there particular types or styles or levels that you're looking for? (I have a list of all the published ones, which is one of the reasons why I'm asking.) </p><p></p><p>With respect to the races, ogre maps pretty well to chorrim. The distinction is that chorrim are smart and militaristic types whereas ogres are typically presented as brutes. As my friend Geoff says, an ogre can be thought of as a "deluxe orc". Bigger, stronger and nastier. I've just used ogres as ogres in my game. deciding that they are dim, brutish relatives of the chorrim out of the far north.</p><p></p><p>Goblins and dwarves can be interestingly interchangeable in AE since there's no alignment. Both are small, burrowing humanoids. This wouldn't work for everything, but for some adventures it's a nice twist. </p><p></p><p>Other than that I think a lot of what's been discussed gives a good start. I think for the sake of ease I'd only make cosmetic changes as you say to any NPC with a D&D class. Give a druid the greenbond healing level and they use AE spells, all good. A wizard with a staff is a magister. </p><p></p><p>I agree that it's harder to get a direct map going for every adventure. Picking out creatures thematically is more fun, but also more work. I wish I had a larger collection of Dungeon because I love helping with conversion threads.</p></blockquote><p></p>
[QUOTE="Varianor Abroad, post: 2270498, member: 12425"] Eric, there's been a slew of free adventures published on Monte's site and [url]www.diamondthrone.com[/url]. Are there particular types or styles or levels that you're looking for? (I have a list of all the published ones, which is one of the reasons why I'm asking.) With respect to the races, ogre maps pretty well to chorrim. The distinction is that chorrim are smart and militaristic types whereas ogres are typically presented as brutes. As my friend Geoff says, an ogre can be thought of as a "deluxe orc". Bigger, stronger and nastier. I've just used ogres as ogres in my game. deciding that they are dim, brutish relatives of the chorrim out of the far north. Goblins and dwarves can be interestingly interchangeable in AE since there's no alignment. Both are small, burrowing humanoids. This wouldn't work for everything, but for some adventures it's a nice twist. Other than that I think a lot of what's been discussed gives a good start. I think for the sake of ease I'd only make cosmetic changes as you say to any NPC with a D&D class. Give a druid the greenbond healing level and they use AE spells, all good. A wizard with a staff is a magister. I agree that it's harder to get a direct map going for every adventure. Picking out creatures thematically is more fun, but also more work. I wish I had a larger collection of Dungeon because I love helping with conversion threads. [/QUOTE]
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