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[AU] Rumbling Mountains - RG Redux
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<blockquote data-quote="GPEKO" data-source="post: 1114182" data-attributes="member: 14060"><p><em>Fanog : I recalculated the price of my stuff. See below for the details.</em></p><p></p><p><strong>Tar-Namaris (truename : [spoiler]<em>Sinai Tora </em> meaning “The Waiting Bear” in Giant[/spoiler])</strong> </p><p>Male Giant Bear Totem Warrior 1; Medium-size giant (Giant); HD 1d12+1; hp 13 (disabled 0 to -1, dying -2 to -12, dead -13); Init +1; Spd 30 ft.; AC 16, touch 11, flat-footed 15 (+4 armor, +1 natural, +1 dex); BAB +1; Grap +5; Atk +6 Melee (2d6+6/19-20, bonded greatsword) or +2 Ranged (1d6+4/x2, javelin) ; SV Fort +3, Reflex +1, Will +1. </p><p></p><p>Str 19, Dex 12, Con 12, Int 10, Wis 12, Cha 7.</p><p></p><p><strong>Skills :</strong> Climb +4 (2 ranks, -2 armor), Diplomacy +0 (2 racial), Handle animal +2 (4 ranks), Intuit direction +3 (2 ranks), Listen +3 (2 ranks), Sense Motive +3 (2 racial), Spot +3 (2 ranks), Wilderness survival +5 (4 ranks).</p><p></p><p><strong>Weapon and armor proficiencies :</strong> Simple and martial weapons; light and medium armor.</p><p><strong>Feats :</strong> Bonded item (greatsword, ceremonial), Track.</p><p><strong>Languages :</strong> Common, Giant.</p><p></p><p><strong>Hide of the Bear (Ex) :</strong> +1 AC (natural), at 8th level +2 and +1 every four level after.</p><p></p><p><strong>Possessions :</strong> (78/116 : light load, 170 gp) greatsword (50 gp), dagger (2 gp), 4 javelins (4 gp), chain shirt (100 gp), traveler’s outfit, blanket made of the skins of animals (doubles as a cold weather cloak, 1 gp*), waterskin (1 gp), backpack (2 gp) and a leather sack (1 sp) containing : bedroll (1 sp), 2 days of trail ration (1 gp), 50 ft. of hemp rope (1 gp), flint & steel (1 gp) , 2 torches (2 cp), 3 fishhook and other fishing gear (6 sp). <em>5 gp, 10 sp, 18 cp</em>. *double the price of a normal winter blanket</p><p></p><p><strong>Description</strong><ul> <li data-xf-list-type="ul"><em>Age : 59</em></li> <li data-xf-list-type="ul"><em>Height : 6'9''</em></li> <li data-xf-list-type="ul"><em>Weight : 285 lbs</em></li> <li data-xf-list-type="ul"><em>Eyes : Green</em></li> <li data-xf-list-type="ul"><em>Hair : Black</em></li> </ul><p>Tar-Namaris is not the tallest of the Hu-Charad but he’s still an imposing figure because of his muscular physique and broad chest. He wears dark green clothing and a black cloak. Since he spends most of his time in the wild, his outfits are often covered by dirt and his beard and hair aren’t very well kept. To add to this wild appearance, Tar-Namaris made a large blanket of furs of various animals crudely piece together that he sometimes wears as a cloak when the weather is cold. </p><p></p><p><strong>Background</strong></p><p>As a young Giant, Tar-Namaris was troubled and somewhat prone to violence, unusual traits for his race. For some reasons, he was affected by the Chi-Julud his ancestors used to purge the Dramojh of the land. After a few wild outbursts, Tar-Namaris’ parents decided to entrust his care to a distant uncle who lived in the woods and was wise in the ways of Giant rituals. With years of various exercises, rituals and patience, Tar-Namaris’ uncle was able to bring the young Giant back under the mantle of Si-Karan. But it was not just the Giant rituals that changed Tar-Namaris. In the woods, he started observing the wild environment and being fascinated by it. The bears were really fascinating. In many ways, they were similar to his people : they take great care for their young like Giants protect other races but both can be terrible and strong when necessary. Eventually, he was visited in his dreams by the spirit of the bear and Tar-Namaris made it his totem. Tar-Namaris then returned to the city of his birth changed and ready for his naming ceremony. He then expressed to his parents his desire to go out in the world, meet people, learn from the wise and prove to others (and to himself) that he is a good Giant. It was the decided that a smith would forge a greatsword to protect him during his travels and that he would be bonded to it during his naming ceremony. The ceremony took place and, during it, Tar-Namaris was once again visited by the bear spirit. His sword then became one with him, in the same way a bear is one with its claws. Tar-Namaris has since then traveled the land of the Diamond Throne, visiting many locales. He travels to Elbeth thinking of climbing some of the Bitter Peaks and meeting the wise that have retired there.</p><p></p><p><strong>Personality</strong></p><p>Tar-Namaris is now calm and he usually ponder the situation before acting. Like many Hu-Charad, he took upon himself the mantle of protector and he tries to help those in need. Years of living in the woods have left some trace though. He isn’t the most outgoing kind of person and he lacks some social manners. He likes good food and having a good laugh from time to time but his true passion is the great outdoors and the natural beauty of the world.</p></blockquote><p></p>
[QUOTE="GPEKO, post: 1114182, member: 14060"] [I]Fanog : I recalculated the price of my stuff. See below for the details.[/I] [B]Tar-Namaris (truename : [spoiler][I]Sinai Tora [/I] meaning “The Waiting Bear” in Giant[/spoiler])[/B] Male Giant Bear Totem Warrior 1; Medium-size giant (Giant); HD 1d12+1; hp 13 (disabled 0 to -1, dying -2 to -12, dead -13); Init +1; Spd 30 ft.; AC 16, touch 11, flat-footed 15 (+4 armor, +1 natural, +1 dex); BAB +1; Grap +5; Atk +6 Melee (2d6+6/19-20, bonded greatsword) or +2 Ranged (1d6+4/x2, javelin) ; SV Fort +3, Reflex +1, Will +1. Str 19, Dex 12, Con 12, Int 10, Wis 12, Cha 7. [B]Skills :[/B] Climb +4 (2 ranks, -2 armor), Diplomacy +0 (2 racial), Handle animal +2 (4 ranks), Intuit direction +3 (2 ranks), Listen +3 (2 ranks), Sense Motive +3 (2 racial), Spot +3 (2 ranks), Wilderness survival +5 (4 ranks). [B]Weapon and armor proficiencies :[/B] Simple and martial weapons; light and medium armor. [B]Feats :[/B] Bonded item (greatsword, ceremonial), Track. [B]Languages :[/B] Common, Giant. [B]Hide of the Bear (Ex) :[/B] +1 AC (natural), at 8th level +2 and +1 every four level after. [B]Possessions :[/B] (78/116 : light load, 170 gp) greatsword (50 gp), dagger (2 gp), 4 javelins (4 gp), chain shirt (100 gp), traveler’s outfit, blanket made of the skins of animals (doubles as a cold weather cloak, 1 gp*), waterskin (1 gp), backpack (2 gp) and a leather sack (1 sp) containing : bedroll (1 sp), 2 days of trail ration (1 gp), 50 ft. of hemp rope (1 gp), flint & steel (1 gp) , 2 torches (2 cp), 3 fishhook and other fishing gear (6 sp). [I]5 gp, 10 sp, 18 cp[/I]. *double the price of a normal winter blanket [B]Description[/B][I][list] [*]Age : 59 [*]Height : 6'9'' [*]Weight : 285 lbs [*]Eyes : Green [*]Hair : Black [/list] [/I]Tar-Namaris is not the tallest of the Hu-Charad but he’s still an imposing figure because of his muscular physique and broad chest. He wears dark green clothing and a black cloak. Since he spends most of his time in the wild, his outfits are often covered by dirt and his beard and hair aren’t very well kept. To add to this wild appearance, Tar-Namaris made a large blanket of furs of various animals crudely piece together that he sometimes wears as a cloak when the weather is cold. [B]Background[/B] As a young Giant, Tar-Namaris was troubled and somewhat prone to violence, unusual traits for his race. For some reasons, he was affected by the Chi-Julud his ancestors used to purge the Dramojh of the land. After a few wild outbursts, Tar-Namaris’ parents decided to entrust his care to a distant uncle who lived in the woods and was wise in the ways of Giant rituals. With years of various exercises, rituals and patience, Tar-Namaris’ uncle was able to bring the young Giant back under the mantle of Si-Karan. But it was not just the Giant rituals that changed Tar-Namaris. In the woods, he started observing the wild environment and being fascinated by it. The bears were really fascinating. In many ways, they were similar to his people : they take great care for their young like Giants protect other races but both can be terrible and strong when necessary. Eventually, he was visited in his dreams by the spirit of the bear and Tar-Namaris made it his totem. Tar-Namaris then returned to the city of his birth changed and ready for his naming ceremony. He then expressed to his parents his desire to go out in the world, meet people, learn from the wise and prove to others (and to himself) that he is a good Giant. It was the decided that a smith would forge a greatsword to protect him during his travels and that he would be bonded to it during his naming ceremony. The ceremony took place and, during it, Tar-Namaris was once again visited by the bear spirit. His sword then became one with him, in the same way a bear is one with its claws. Tar-Namaris has since then traveled the land of the Diamond Throne, visiting many locales. He travels to Elbeth thinking of climbing some of the Bitter Peaks and meeting the wise that have retired there. [B]Personality[/B] Tar-Namaris is now calm and he usually ponder the situation before acting. Like many Hu-Charad, he took upon himself the mantle of protector and he tries to help those in need. Years of living in the woods have left some trace though. He isn’t the most outgoing kind of person and he lacks some social manners. He likes good food and having a good laugh from time to time but his true passion is the great outdoors and the natural beauty of the world. [/QUOTE]
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