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[AU] Siege on Ebonring Keep - OOC
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<blockquote data-quote="Rybaer" data-source="post: 1382863" data-attributes="member: 118"><p>Looks like we're at a point where we should take stock of the game and decide how to proceed. KL is stepping down and both garyh and Galbraith have been absent for quite some time now. I'll check with Galbraith (as I work with him) to see if he's going to stay in or not. I suspect not, as he doesn't otherwise have much enthusiasm for visiting these boards, but I don't want to speak for him.</p><p></p><p>That leaves us with three active players - cordo, mirth, and rangerjohn. </p><p></p><p>I'm contemplating a couple options and would like your feedback and input:</p><p></p><p>1 - Press on with the game, possibly recruiting another couple players to backfill the attrition. These could fill in existing characters or create new, as we're in a very convenient spot to add new players.</p><p></p><p>2 - Press on with the remaining active players and try to tweak the module so as to not result in a wholesale slaughter.</p><p></p><p>3 - Continue with the characters, but depart from the module into original material. I mention this in part because I've never been real fond of running modules. Generally, I find myself forgetting or overlooking details that might have been important...or just finding things (NPC motivations in particular) that are implausibly difficult to "sell". The more I read this module, the less I like certain aspects of it. It's still workable, just with the emphasis on "work".</p><p></p><p>4 - Drop the game altogether.</p><p></p><p></p><p>Personally, I'd rather not go for #4. I like the characters we've got and many months have already been invested into the game. The other three options all have potential.</p><p></p><p>Thoughts?</p></blockquote><p></p>
[QUOTE="Rybaer, post: 1382863, member: 118"] Looks like we're at a point where we should take stock of the game and decide how to proceed. KL is stepping down and both garyh and Galbraith have been absent for quite some time now. I'll check with Galbraith (as I work with him) to see if he's going to stay in or not. I suspect not, as he doesn't otherwise have much enthusiasm for visiting these boards, but I don't want to speak for him. That leaves us with three active players - cordo, mirth, and rangerjohn. I'm contemplating a couple options and would like your feedback and input: 1 - Press on with the game, possibly recruiting another couple players to backfill the attrition. These could fill in existing characters or create new, as we're in a very convenient spot to add new players. 2 - Press on with the remaining active players and try to tweak the module so as to not result in a wholesale slaughter. 3 - Continue with the characters, but depart from the module into original material. I mention this in part because I've never been real fond of running modules. Generally, I find myself forgetting or overlooking details that might have been important...or just finding things (NPC motivations in particular) that are implausibly difficult to "sell". The more I read this module, the less I like certain aspects of it. It's still workable, just with the emphasis on "work". 4 - Drop the game altogether. Personally, I'd rather not go for #4. I like the characters we've got and many months have already been invested into the game. The other three options all have potential. Thoughts? [/QUOTE]
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