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[AU] Siege on Ebonring Keep - Part 2
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<blockquote data-quote="Rybaer" data-source="post: 1413517" data-attributes="member: 118"><p>Khajom, Pirythanis, and Osric have left by the time most of you awake. The changing of the watchtower guard at dawn (they have to tromp through the your room to reach the roof) is sufficiently noisy to wake everyone.</p><p></p><p>Rations are doled out for breakfast as no one is interested in finding out what manner of food Ambrose has concocted for the troops' meal. Sneaking carefully past the kitchen door, the party returns to the Keep's basement and begins the inspection of the storeroom.</p><p></p><p>The storeroom has no proper door. Rather, it is merely a long and narrow area off the basement hall that wraps around one side of the ring chamber. Crates, barrels, funiture, and other ungainly pieces of large junk are piled deep as far back as you can see. In some spots, the piles even reach the ceiling. There are a few gaps between some piles, but they are narrow - tough to navigate even for the faen. On your side of the room, it appears that some piles have already collapsed, possibly a result of some soldiers trying to poke about.</p><p></p><p>Pyior casts <em>Precise Vision</em> and studies the closest piles of junk. It soon becomes apparent to him that the narrow gaps and spaces in the room have a path-like nature. He also gets the distinct impression that many of the taller piles were deliberately arranged so as to cause collapse by the slightest contact with a key support. It looks like it would take careful footwork to move through without triggering several collapses. There is enough junk in the room to take several hours of heavy lifting to clear.</p><p></p><p></p><p>ooc: Pyior and Aurial could probably navigate the narrow spaces by taking 10 on their escape artist checks. Anyone else would be at risk of triggering collapses.</p></blockquote><p></p>
[QUOTE="Rybaer, post: 1413517, member: 118"] Khajom, Pirythanis, and Osric have left by the time most of you awake. The changing of the watchtower guard at dawn (they have to tromp through the your room to reach the roof) is sufficiently noisy to wake everyone. Rations are doled out for breakfast as no one is interested in finding out what manner of food Ambrose has concocted for the troops' meal. Sneaking carefully past the kitchen door, the party returns to the Keep's basement and begins the inspection of the storeroom. The storeroom has no proper door. Rather, it is merely a long and narrow area off the basement hall that wraps around one side of the ring chamber. Crates, barrels, funiture, and other ungainly pieces of large junk are piled deep as far back as you can see. In some spots, the piles even reach the ceiling. There are a few gaps between some piles, but they are narrow - tough to navigate even for the faen. On your side of the room, it appears that some piles have already collapsed, possibly a result of some soldiers trying to poke about. Pyior casts [i]Precise Vision[/i] and studies the closest piles of junk. It soon becomes apparent to him that the narrow gaps and spaces in the room have a path-like nature. He also gets the distinct impression that many of the taller piles were deliberately arranged so as to cause collapse by the slightest contact with a key support. It looks like it would take careful footwork to move through without triggering several collapses. There is enough junk in the room to take several hours of heavy lifting to clear. ooc: Pyior and Aurial could probably navigate the narrow spaces by taking 10 on their escape artist checks. Anyone else would be at risk of triggering collapses. [/QUOTE]
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