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[AU] Siege on Ebonring Keep - Part 2
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<blockquote data-quote="Rybaer" data-source="post: 1609485" data-attributes="member: 118"><p>Aurial pokes around the chamber a bit, but finds no fresh droppings aside from some insectile residue - likely from the centipedes. Scattered among the bodies are some crude personal possessions of the rhodin. Most of these are either burnt, broken, or of no tangible value.</p><p></p><p>The "noisy" party explains that from the passage they came, there are five other passages to check out. The "stealth" party has only found this chamber and the passage through which the other team arrived.</p><p></p><p>Runther points at the arcane symbol scratched in the soot on the wall. "That's one of the reasons we were pretty sure that magic had been involved in driving the rhodin from here. Any idea what it means?"</p><p></p><p>"It's symbolic for 'obscure'," Pyior says.</p><p></p><p>Everyone agrees to continue searching through the caves as long as Pyior's spell is still active. Upon reaching the the section of passage with all the branches, Pyior focuses his detection spell in each direction. No hits are returned.</p><p></p><p>Runther suggests that the passages closest to the entrance get searched first, so that nothing unexplored is left at your backs. The first two passages on the right each go back about forty feet, ending in crude chambers. There are no bodies in these room, only a few scraps of evidence that the rhodin or other creatures have previously used them. The next passage on the right and the one on the left have similar arrangements, though are both shorter. The one on the left does have a few barrels. The stagnant water in one hints at their use for simple storage.</p><p></p><p>About twenty feet down the final passage, Pyior's spell finally picks up another hit. He motions for the others to stop while he focuses for more detailed information. While waiting, the others begin to notice a change in the smell down this passage - less decay and more body odor and fecal matter.</p><p></p><p>Pyior's spell gives him a "strong" aura of a single "giant" type creature, somewhere straight ahead. Back in the large chamber, Pyior had warned the others that his spell can be blocked by stone and earth. In winding passages such as these, it's possible that there might be more than one troll.</p><p></p><p>By the torchlight, everyone can see that the passage ahead forks with one side veering to the right. Pyior motions toward the other as being the most likely location of his "hit".</p></blockquote><p></p>
[QUOTE="Rybaer, post: 1609485, member: 118"] Aurial pokes around the chamber a bit, but finds no fresh droppings aside from some insectile residue - likely from the centipedes. Scattered among the bodies are some crude personal possessions of the rhodin. Most of these are either burnt, broken, or of no tangible value. The "noisy" party explains that from the passage they came, there are five other passages to check out. The "stealth" party has only found this chamber and the passage through which the other team arrived. Runther points at the arcane symbol scratched in the soot on the wall. "That's one of the reasons we were pretty sure that magic had been involved in driving the rhodin from here. Any idea what it means?" "It's symbolic for 'obscure'," Pyior says. Everyone agrees to continue searching through the caves as long as Pyior's spell is still active. Upon reaching the the section of passage with all the branches, Pyior focuses his detection spell in each direction. No hits are returned. Runther suggests that the passages closest to the entrance get searched first, so that nothing unexplored is left at your backs. The first two passages on the right each go back about forty feet, ending in crude chambers. There are no bodies in these room, only a few scraps of evidence that the rhodin or other creatures have previously used them. The next passage on the right and the one on the left have similar arrangements, though are both shorter. The one on the left does have a few barrels. The stagnant water in one hints at their use for simple storage. About twenty feet down the final passage, Pyior's spell finally picks up another hit. He motions for the others to stop while he focuses for more detailed information. While waiting, the others begin to notice a change in the smell down this passage - less decay and more body odor and fecal matter. Pyior's spell gives him a "strong" aura of a single "giant" type creature, somewhere straight ahead. Back in the large chamber, Pyior had warned the others that his spell can be blocked by stone and earth. In winding passages such as these, it's possible that there might be more than one troll. By the torchlight, everyone can see that the passage ahead forks with one side veering to the right. Pyior motions toward the other as being the most likely location of his "hit". [/QUOTE]
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