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[AU] Siege on Ebonring Keep
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<blockquote data-quote="Rybaer" data-source="post: 1101082" data-attributes="member: 118"><p>The boy bows to Danwyn in thanks for the coin and races off through town, continuing to shout for worthy adventurers.</p><p> </p><p>The six of you, individually or in pairs, make your way a couple blocks down the street. The Liars' Club is a large building, second only to Mith & Mith Mercantile. At least a dozen people crowd near the entrance, though they have the look of local rabble rather than seasoned adventurers.</p><p> </p><p>As you approach the entrance, you hear a high pitched voice crying out from within the crowd, "Scoot, begone with all of ye! I'm not handing out free drinks to just anyone. Only those who intend to actually go to the Keep need bother stickin' around." </p><p> </p><p>There are grumbles among the crowd and you hear a few mumble, "Sorry, Bean." As the crowd parts, only a female loresong faen is left standing before the door. Her hair is jet black and wild, as if she had just been standing in a windstorm. Her cheeks have a reddish windburn to match. When she sees the six of you, she boldly steps forward, looking each of you up and down.</p><p> </p><p>"At least you strangers look like you might be of adventuring material," the faen says and gives you a wink. "I'm Bean Silvertongue. Welcome to the Liars' Club. If you're willing to help the folks at Ebonring Keep, then follow me in for a drink and I'll share what I know." She turns and holds open the door to the Club while you enter.</p><p> </p><p>The interior of the building is dark, but it has a cheerful feel to it. The ceiling is over twenty feet high and the main floor consists of just a single room. Wood pillars support a balcony that runs around the circumference of the room. One wall is adorned with paintings, weapons, stuffed animal and monster heads, and other trophies. Numerous tables fill the room, though most are empty in the mid-afternoon. The few customers, adventurers by the look of them, see you enter the building and call out, "Tell us a story!"</p><p> </p><p>"Not now," Bean calls back to them. "These folk are taking up the offer from Ebonring. They won't have to tell any tales...not this time, anyway."</p><p> </p><p>Bean ushers you to a large table and calls for the staff to fetch tankards of the house's finest ale. As you're settling down, Bean casually stands on one of the chairs. "So, are you all together? Why don't you introduce yourselves?"</p></blockquote><p></p>
[QUOTE="Rybaer, post: 1101082, member: 118"] The boy bows to Danwyn in thanks for the coin and races off through town, continuing to shout for worthy adventurers. The six of you, individually or in pairs, make your way a couple blocks down the street. The Liars' Club is a large building, second only to Mith & Mith Mercantile. At least a dozen people crowd near the entrance, though they have the look of local rabble rather than seasoned adventurers. As you approach the entrance, you hear a high pitched voice crying out from within the crowd, "Scoot, begone with all of ye! I'm not handing out free drinks to just anyone. Only those who intend to actually go to the Keep need bother stickin' around." There are grumbles among the crowd and you hear a few mumble, "Sorry, Bean." As the crowd parts, only a female loresong faen is left standing before the door. Her hair is jet black and wild, as if she had just been standing in a windstorm. Her cheeks have a reddish windburn to match. When she sees the six of you, she boldly steps forward, looking each of you up and down. "At least you strangers look like you might be of adventuring material," the faen says and gives you a wink. "I'm Bean Silvertongue. Welcome to the Liars' Club. If you're willing to help the folks at Ebonring Keep, then follow me in for a drink and I'll share what I know." She turns and holds open the door to the Club while you enter. The interior of the building is dark, but it has a cheerful feel to it. The ceiling is over twenty feet high and the main floor consists of just a single room. Wood pillars support a balcony that runs around the circumference of the room. One wall is adorned with paintings, weapons, stuffed animal and monster heads, and other trophies. Numerous tables fill the room, though most are empty in the mid-afternoon. The few customers, adventurers by the look of them, see you enter the building and call out, "Tell us a story!" "Not now," Bean calls back to them. "These folk are taking up the offer from Ebonring. They won't have to tell any tales...not this time, anyway." Bean ushers you to a large table and calls for the staff to fetch tankards of the house's finest ale. As you're settling down, Bean casually stands on one of the chairs. "So, are you all together? Why don't you introduce yourselves?" [/QUOTE]
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