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[AU] The Ashes of Zahran (Massive Updates 2-13-04)
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<blockquote data-quote="WayneLigon" data-source="post: 1223891" data-attributes="member: 3649"><p><span style="font-family: 'Arial'"><strong>Episode 1 </strong></span></p><p><span style="font-family: 'Arial'">The party consists of…</span></p><p><span style="font-family: 'Arial'"><strong>Keltset</strong>, male Litorian Totem Warrior (Wolf)</span></p><p><span style="font-family: 'Arial'"><strong>Sellik</strong>, male Verrik Mage Blade</span></p><p><span style="font-family: 'Arial'"><strong>Kyran</strong>, female Verrik Iron Witch</span></p><p><span style="font-family: 'Arial'"><strong>Mont Nuyen</strong>, male Human Unbound Unfettered</span></p><p><span style="font-family: 'Arial'"><strong>Alayah</strong>, female Loresong Faen Greenbond</span></p><p> </p><p><span style="font-family: 'Arial'">Thirdmonth 1, a cold blustery and miserable day as a group of people assemble in the caravansarai of Runestone, having just arrived. They were acting as caravan guards and have gotten to know each other pretty well over the last few weeks of travel. Now cut loose from their previous employer, <strong>Master Branis,</strong> they mull over what to do next when a remark from Branis enflames Mont into drawing his blade on the man. </span></p><p> </p><p><span style="font-family: 'Arial'">Not wanting to die (Branis has seen how good the young man is with his weapon), Branis calms and offers the brash men and women chance for further reward, as he knows of a friend in town in difficulty. Agreeing, the adventurers get settled in the <strong>Inn of the Three Candles</strong>, by TradeGate, and get washed off and fed before the meeting. They find the hospitality of the inn to meet all expectations and then some; the word they heard on the road was true. Fed and clean, they meet with <strong>Master Elard Runn</strong>, a human merchant. One of Runn’s indoor laborers has made off with a carved box containing a musical instrument; said instrument is of great personal value to Runn and he offers gold for it’s return. The servant can be bound over to the guards for all he cares. </span></p><p> </p><p><span style="font-family: 'Arial'">Taking the directions and a rubbing Runn gives them of the unusual symbols on the box surface, they go down to the Laborer’s Quarter to seek out the former servant Ilin. They ask of various folk around the subdivided stone buildings entrance if this man is inside, and are told yes. A young man wearing a necklace of small seashells is stopped and asked to guide them up through the warren of small passages to the room this man uses. The adventurers go up and get into position; Keltset notices that the thin wooden walls are even flimsier than he at first thought. The huge feline bursts through the wall and sees the servant, two other men, and two goblin servants. His greatsword swings down and cuts one goblin in half from crown to crotch. “Where is the box?!” the Litorian roars at the top of his voice.</span></p><p> </p><p><span style="font-family: 'Arial'">Mont throws darts through the wall opening and kills the other goblin. The servant Ilin is utterly intimidated by the swift savagery of the attack. He immediately gets the box and hands it to them, along with the other minor items he stole, all the while shocked into silence. Their objective met, they leave and deliver the items back to the merchant at his home before the man even arrives there from his afternoon business. </span></p><p> </p><p><span style="font-family: 'Arial'">Satisfied they’ve made an impression on an influential man who can push more jobs their way, the adventurers retire back to the Inn. Mont entertains the main room and is so well-received that the place fills to capacity and stays that way until closing. People have been arriving in the city early for the spring festival and now word spreads of how good the Three Candles is. The innkeeper is well pleased and makes a deal with Mont for his room and board if he continues to bring in such custom. </span></p><p> </p><p><span style="font-family: 'Arial'">Thirdsmonth 2 is as cold and wet as the previous day. Now the group rises early and goes to the main market to seek out announcements of work and bounties on criminals. They spot several but decide to make a point to seek out </span><strong><span style="font-family: 'Verdana'">Drakon,</span></strong><span style="font-family: 'Verdana'"> a mass-murderer known to be at large in the city. The fact that he is mohj only sweetens the pot for most. They begin by going back to the site of the previous day’s events to see if the criminal servant knows a good person to go to for info. The room is now occupied by a completely different group of people, so they seek out the seashell-necklaced man once more and ask him. Nervously he directs them to the CrowGate, which is the entrance to the Lost Quarter (the poorest section of the city, much of it now in ruins). </span></p><p> </p><p><span style="font-family: 'Verdana'">On the way there, they hear sounds in an alley and look in; they then spring into action to stop a gang of town goblins from beating a young fishmonger to death. Killing the goblins, they heal the boy and give money to him for food and replacement clothing. </span></p><p> </p><p><span style="font-family: 'Verdana'">There they find the well-appointed shop of <strong>Tethya</strong>, a quickling faen who specializes in knowing things and finding people. For a price, she reveals where Drakon has been seen to hang out and where he frequents. They move to the most likely area and do indeed find tracks that indicate the mohj has been there. Mont, Alayah and Sellik check out the ruined temple and courtyard. Trying to see through the cracked walls into the interior, Mont is surprised by a green viper, which bites him on the nose and retreats. Alayah manages to stop the spread of the serpent’s venom but Mont is terribly weak from the debilitating effects; he still presses on, though.</span></p><p> </p><p><span style="font-family: 'Verdana'">Satisfied that Drakon is inside, they plan an ambush and lay in wait for him. They jump him and his kobold servants as he exits, and manage to kill him quickly before the serpent can hurt anyone else. They also ransack the temple of Khaelorr (some forgotten god), taking two ivory tusks from the twisted baboon bas-relief (depiction of the god?) over the dais. Leaving, they find a healer and stop to see him about the snake bite; more poultices are made and administered. </span></p><p> </p><p><span style="font-family: 'Verdana'">Taking the equipment to sell and collecting their reward from <strong>Ia-Ka</strong>, the Giant assistant to the guard captain for the market ward, they then place armor orders from a local leatherworker. </span></p><p> </p><p><em>Next: The Spring Festival</em></p></blockquote><p></p>
[QUOTE="WayneLigon, post: 1223891, member: 3649"] [font=Arial][b]Episode 1 [/b][/font] [font=Arial]The party consists of…[/font] [font=Arial][b]Keltset[/b], male Litorian Totem Warrior (Wolf)[/font] [font=Arial][b]Sellik[/b], male Verrik Mage Blade[/font] [font=Arial][b]Kyran[/b], female Verrik Iron Witch[/font] [font=Arial][b]Mont Nuyen[/b], male Human Unbound Unfettered[/font] [font=Arial][b]Alayah[/b], female Loresong Faen Greenbond[/font] [font=Arial]Thirdmonth 1, a cold blustery and miserable day as a group of people assemble in the caravansarai of Runestone, having just arrived. They were acting as caravan guards and have gotten to know each other pretty well over the last few weeks of travel. Now cut loose from their previous employer, [b]Master Branis,[/b] they mull over what to do next when a remark from Branis enflames Mont into drawing his blade on the man. [/font] [font=Arial]Not wanting to die (Branis has seen how good the young man is with his weapon), Branis calms and offers the brash men and women chance for further reward, as he knows of a friend in town in difficulty. Agreeing, the adventurers get settled in the [b]Inn of the Three Candles[/b], by TradeGate, and get washed off and fed before the meeting. They find the hospitality of the inn to meet all expectations and then some; the word they heard on the road was true. Fed and clean, they meet with [b]Master Elard Runn[/b], a human merchant. One of Runn’s indoor laborers has made off with a carved box containing a musical instrument; said instrument is of great personal value to Runn and he offers gold for it’s return. The servant can be bound over to the guards for all he cares. [/font] [font=Arial]Taking the directions and a rubbing Runn gives them of the unusual symbols on the box surface, they go down to the Laborer’s Quarter to seek out the former servant Ilin. They ask of various folk around the subdivided stone buildings entrance if this man is inside, and are told yes. A young man wearing a necklace of small seashells is stopped and asked to guide them up through the warren of small passages to the room this man uses. The adventurers go up and get into position; Keltset notices that the thin wooden walls are even flimsier than he at first thought. The huge feline bursts through the wall and sees the servant, two other men, and two goblin servants. His greatsword swings down and cuts one goblin in half from crown to crotch. “Where is the box?!” the Litorian roars at the top of his voice.[/font] [font=Arial]Mont throws darts through the wall opening and kills the other goblin. The servant Ilin is utterly intimidated by the swift savagery of the attack. He immediately gets the box and hands it to them, along with the other minor items he stole, all the while shocked into silence. Their objective met, they leave and deliver the items back to the merchant at his home before the man even arrives there from his afternoon business. [/font] [font=Arial]Satisfied they’ve made an impression on an influential man who can push more jobs their way, the adventurers retire back to the Inn. Mont entertains the main room and is so well-received that the place fills to capacity and stays that way until closing. People have been arriving in the city early for the spring festival and now word spreads of how good the Three Candles is. The innkeeper is well pleased and makes a deal with Mont for his room and board if he continues to bring in such custom. [/font] [font=Arial]Thirdsmonth 2 is as cold and wet as the previous day. Now the group rises early and goes to the main market to seek out announcements of work and bounties on criminals. They spot several but decide to make a point to seek out [/font][b][font=Verdana]Drakon,[/font][/b][font=Verdana] a mass-murderer known to be at large in the city. The fact that he is mohj only sweetens the pot for most. They begin by going back to the site of the previous day’s events to see if the criminal servant knows a good person to go to for info. The room is now occupied by a completely different group of people, so they seek out the seashell-necklaced man once more and ask him. Nervously he directs them to the CrowGate, which is the entrance to the Lost Quarter (the poorest section of the city, much of it now in ruins). [/font] [font=Verdana]On the way there, they hear sounds in an alley and look in; they then spring into action to stop a gang of town goblins from beating a young fishmonger to death. Killing the goblins, they heal the boy and give money to him for food and replacement clothing. [/font] [font=Verdana]There they find the well-appointed shop of [b]Tethya[/b], a quickling faen who specializes in knowing things and finding people. For a price, she reveals where Drakon has been seen to hang out and where he frequents. They move to the most likely area and do indeed find tracks that indicate the mohj has been there. Mont, Alayah and Sellik check out the ruined temple and courtyard. Trying to see through the cracked walls into the interior, Mont is surprised by a green viper, which bites him on the nose and retreats. Alayah manages to stop the spread of the serpent’s venom but Mont is terribly weak from the debilitating effects; he still presses on, though.[/font] [font=Verdana]Satisfied that Drakon is inside, they plan an ambush and lay in wait for him. They jump him and his kobold servants as he exits, and manage to kill him quickly before the serpent can hurt anyone else. They also ransack the temple of Khaelorr (some forgotten god), taking two ivory tusks from the twisted baboon bas-relief (depiction of the god?) over the dais. Leaving, they find a healer and stop to see him about the snake bite; more poultices are made and administered. [/font] [font=Verdana]Taking the equipment to sell and collecting their reward from [b]Ia-Ka[/b], the Giant assistant to the guard captain for the market ward, they then place armor orders from a local leatherworker. [/font] [i]Next: The Spring Festival[/i] [/QUOTE]
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[AU] The Ashes of Zahran (Massive Updates 2-13-04)
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