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[AU] The Ashes of Zahran (Massive Updates 2-13-04)
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<blockquote data-quote="WayneLigon" data-source="post: 1286339" data-attributes="member: 3649"><p><span style="color: #ffffff"><strong>Episode 6: Into the River Tunnels</strong></span></p><p><span style="color: #ffffff"> </span></p><p><span style="color: #ffffff">The party consists of…</span></p><p><span style="color: #ffffff"><strong>Vorz</strong>, male Litorian Totem Warrior (Wolf)1/Litorian1</span></p><p><span style="color: #ffffff"><strong>Sellik</strong>, male Verrik Mage Blade2</span></p><p><span style="color: #ffffff"><strong>Kyran</strong>, female Verrik Iron Witch2</span></p><p><span style="color: #ffffff"><strong>Mont Nuyen</strong>, male Human Unbound Unfettered2</span></p><p><span style="color: #ffffff"><strong>Alayah</strong>, female Loresong Faen Greenbond2</span></p><p><span style="color: #ffffff"><strong>Na-Vilarus</strong>, male Giant Giant1, Champion of Magic1 </span></p><p><span style="color: #ffffff"><strong>Rizz</strong>, male kobold Expert1</span></p><p></p><p><span style="color: #ffffff"><strong>Thirdmonth 11</strong></span></p><p></p><p><span style="color: #ffffff">The party moves down the tunnel and sees light up ahead; a strange swirling bluish light. Readying their weapons they advance, only to trigger an unseen trap. Half of the entire corridor rotates on a pivot, dumping everyone on the left side of their marching order down into darkness. The massive stonework continues to rotate and then locks, effectively sealing off any retreat or any means of finding their friends! Na-Vilorus, Sellik, Kyran and Rizz can be heard briefly, but then their yells fade into silence….</span></p><p></p><p><span style="color: #ffffff">After futile attempts at trying to rotate the stone cylinder, the diminished group continues on, as it has no choice now. They exit into a very large sectioned room which has the look of a plaza from long ago. In the center of the area is a swirl of brilliant sapphire points of light that dim and swirl like a school of fish. Situated at four points around the display are four robed mojh, along with their bodyguards. The group moves to attack, their hatred of mojh fueling their anger; even more when it's shown that two of the guards are zombie troglodytes, of the same kind they fought at the serpent temple entrance. Two of the guards are human, but one is some kind of emaciated thing that wields a curved blade and runs on two legs and one hand. Battle is joined as most of the adventurers leap from the landing down into the room to engage the mojh. Theryn stays on the landing and snipes with his powerful bow until two of the guards swarm him and he switches to his greatsword. </span></p><p></p><p><span style="color: #ffffff">Two of the serpent-men are cut down while they try spells; other magics either fail or are resisted by the adventurers. The guards join in, trying to harry the party while their masters try to complete whatever ceremony it is they were attempting. A large dog-sized spider is killed, and it's whistling cry brings up a tremendous spider from the depths, through a fallen section of flooring. And it has Kyren bound at its side, a meal saved for later! The monster drops Kyren as it answers whatever summons brought it, and plows into the heroes as they struggle against the mojh and their Dark allies. </span></p><p></p><p><span style="color: #ffffff">The party finally kills the last mojh but the allies fight on; Theryn kills that last human bodyguard and wades into the fray with the undead and the giant spider. Meanwhile, Kyren has torn herself free and spotted a human female figure lurking back behind a mostly collapsed wall. She sees the figure touch a couple stones; the wall rotates and she is gone. Kyren also realizes what they are fighting in: it's some form of Witchery site, and she begins to use it to enhance her own magics. Vorz finally winds up fighting the emaciated dead thing, which drops the blade and leaps upon him with teeth and claws. A terrible fight ensues, which Vorz barely manages to win. Mont finally leaps atop the giant spider and drives his daggers into either side of its head; there is a horrible piping call from the thing, and it falls dead. </span></p><p></p><p><span style="color: #ffffff">After the death of the zombie things, the party investigates the secret door, which about that time opens to reveal the witch <strong>Siana</strong>, more of the insane dog-things, and … Mont. Mont kills the woman and then is forced back as he fights 'himself'. The rest of the party watches them for a second, until Vorz determines which is the real Mont; they then move to assist and kill the shapeshifter. </span></p><p></p><p><span style="color: #ffffff">Moving down the revealed passageway, they find two stairs going up and one going down; they choose to go up and find themselves in a nice boarding-house room in the good part of town. They move to take what they can, and find a nice alarm charm over the doorway. They also find an unusual range of clothing, that would allow someone to move in almost any social circle; someone's disguise kit, effectively. Taking that as well, they go back to the stairways and descend this time. They surprise a group of river smugglers, and take them prisoner after Mont kills the first one, an old man. They hold the river rats prisoner while the guards are summoned, and the entire operation is turned over to them. Guards spread throughout the small complex, and secure it. </span></p><p></p><p><span style="color: #ffffff">Leaving the caverns, the party goes to meet with Ia-Ka again and they accept the offer from the Steward in the matter of the nobleman: they are given introduction to a trusted artificer in case they wish to have any of their weapons magicked, and a small amount of credit is applied towards each for this purpose. They also arrange to purchase a houseboat to move into, so that they can be near the river and not have to be sleeping indoors all the time. They also hire Conn, their friend from the Lost Quarter, to watch it for them. </span></p><p></p><p><span style="color: #ffffff">Moving back down into the plaza area, they explore a trapdoor and run into an area swarming with the spider-children of the giant thing they killed back in the plaza area. Hacking their way through the skittering group, Mont is poisoned and paralyzed by a spider, but the rest of the group manages to keep the others off him. Alternately protecting one and then another person, the group fights as one to kill the monsters. More are found in the hallway, though Mont manages to set fire to their webbing some still survive to attack the party. Finally all the spiders lay dead. The area only has a few rooms, which prove to be empty save for a couple of undead spider-things. Finally the group ascends back to the main plaza area, brushing webs and spider parts from themselves. The only place left to look for their friends lies in the crumbled hole the giant mother spider came from…. </span></p><p><span style="color: #ffffff"></span></p></blockquote><p></p>
[QUOTE="WayneLigon, post: 1286339, member: 3649"] [color=#ffffff][b]Episode 6: Into the River Tunnels[/b] The party consists of… [b]Vorz[/b], male Litorian Totem Warrior (Wolf)1/Litorian1 [b]Sellik[/b], male Verrik Mage Blade2 [b]Kyran[/b], female Verrik Iron Witch2 [b]Mont Nuyen[/b], male Human Unbound Unfettered2 [b]Alayah[/b], female Loresong Faen Greenbond2 [b]Na-Vilarus[/b], male Giant Giant1, Champion of Magic1 [b]Rizz[/b], male kobold Expert1[/color] [color=#ffffff][b]Thirdmonth 11[/b][/color] [color=#ffffff]The party moves down the tunnel and sees light up ahead; a strange swirling bluish light. Readying their weapons they advance, only to trigger an unseen trap. Half of the entire corridor rotates on a pivot, dumping everyone on the left side of their marching order down into darkness. The massive stonework continues to rotate and then locks, effectively sealing off any retreat or any means of finding their friends! Na-Vilorus, Sellik, Kyran and Rizz can be heard briefly, but then their yells fade into silence….[/color] [color=#ffffff]After futile attempts at trying to rotate the stone cylinder, the diminished group continues on, as it has no choice now. They exit into a very large sectioned room which has the look of a plaza from long ago. In the center of the area is a swirl of brilliant sapphire points of light that dim and swirl like a school of fish. Situated at four points around the display are four robed mojh, along with their bodyguards. The group moves to attack, their hatred of mojh fueling their anger; even more when it's shown that two of the guards are zombie troglodytes, of the same kind they fought at the serpent temple entrance. Two of the guards are human, but one is some kind of emaciated thing that wields a curved blade and runs on two legs and one hand. Battle is joined as most of the adventurers leap from the landing down into the room to engage the mojh. Theryn stays on the landing and snipes with his powerful bow until two of the guards swarm him and he switches to his greatsword. [/color] [color=#ffffff]Two of the serpent-men are cut down while they try spells; other magics either fail or are resisted by the adventurers. The guards join in, trying to harry the party while their masters try to complete whatever ceremony it is they were attempting. A large dog-sized spider is killed, and it's whistling cry brings up a tremendous spider from the depths, through a fallen section of flooring. And it has Kyren bound at its side, a meal saved for later! The monster drops Kyren as it answers whatever summons brought it, and plows into the heroes as they struggle against the mojh and their Dark allies. [/color] [color=#ffffff]The party finally kills the last mojh but the allies fight on; Theryn kills that last human bodyguard and wades into the fray with the undead and the giant spider. Meanwhile, Kyren has torn herself free and spotted a human female figure lurking back behind a mostly collapsed wall. She sees the figure touch a couple stones; the wall rotates and she is gone. Kyren also realizes what they are fighting in: it's some form of Witchery site, and she begins to use it to enhance her own magics. Vorz finally winds up fighting the emaciated dead thing, which drops the blade and leaps upon him with teeth and claws. A terrible fight ensues, which Vorz barely manages to win. Mont finally leaps atop the giant spider and drives his daggers into either side of its head; there is a horrible piping call from the thing, and it falls dead. [/color] [color=#ffffff]After the death of the zombie things, the party investigates the secret door, which about that time opens to reveal the witch [b]Siana[/b], more of the insane dog-things, and … Mont. Mont kills the woman and then is forced back as he fights 'himself'. The rest of the party watches them for a second, until Vorz determines which is the real Mont; they then move to assist and kill the shapeshifter. [/color] [color=#ffffff]Moving down the revealed passageway, they find two stairs going up and one going down; they choose to go up and find themselves in a nice boarding-house room in the good part of town. They move to take what they can, and find a nice alarm charm over the doorway. They also find an unusual range of clothing, that would allow someone to move in almost any social circle; someone's disguise kit, effectively. Taking that as well, they go back to the stairways and descend this time. They surprise a group of river smugglers, and take them prisoner after Mont kills the first one, an old man. They hold the river rats prisoner while the guards are summoned, and the entire operation is turned over to them. Guards spread throughout the small complex, and secure it. [/color] [color=#ffffff]Leaving the caverns, the party goes to meet with Ia-Ka again and they accept the offer from the Steward in the matter of the nobleman: they are given introduction to a trusted artificer in case they wish to have any of their weapons magicked, and a small amount of credit is applied towards each for this purpose. They also arrange to purchase a houseboat to move into, so that they can be near the river and not have to be sleeping indoors all the time. They also hire Conn, their friend from the Lost Quarter, to watch it for them. [/color] [color=#ffffff]Moving back down into the plaza area, they explore a trapdoor and run into an area swarming with the spider-children of the giant thing they killed back in the plaza area. Hacking their way through the skittering group, Mont is poisoned and paralyzed by a spider, but the rest of the group manages to keep the others off him. Alternately protecting one and then another person, the group fights as one to kill the monsters. More are found in the hallway, though Mont manages to set fire to their webbing some still survive to attack the party. Finally all the spiders lay dead. The area only has a few rooms, which prove to be empty save for a couple of undead spider-things. Finally the group ascends back to the main plaza area, brushing webs and spider parts from themselves. The only place left to look for their friends lies in the crumbled hole the giant mother spider came from…. [/color] [/QUOTE]
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[AU] The Ashes of Zahran (Massive Updates 2-13-04)
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