Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
"Auction-style" magic shoppes
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="TheCosmicKid" data-source="post: 7135725" data-attributes="member: 6683613"><p>I think there's a lot of good ideas in here. An auction-style economy makes the magic item economy feel grander and less like a commodities market, which I appreciate. And tying price changes and item appearances/disappearances to the passage of campaign time makes campaign time more important, which is something I think a lot of campaigns could use.</p><p></p><p>I do think the math could be cleaned up a bit for ease of use. I don't think you need to introduce a formula to calculate the current asking price. Oh, there can and should <em>be</em> a formula, of course, but you can just plot it all out on a big table tying asking prices to ratings. That way a DM only has to look up the number, not do any multiplication (or exponentiation, as you threatened). So something like...</p><p></p><p>[code]Rating Price</p><p>1 $1</p><p>2 $3</p><p>3 $5</p><p>4 $7</p><p>5 $10</p><p>6 $14</p><p>7 $20</p><p>8 $28</p><p>9 $40</p><p>10 $55</p><p>11 $80</p><p>12 $110</p><p>13 $160</p><p>14 $220</p><p>15 $320</p><p>16 $450</p><p>17 $640</p><p>18 $900</p><p>19 $1,200</p><p>20 $1,800</p><p>21 $2,500</p><p>22 $3,600</p><p>23 $5,000</p><p>24 $7,000</p><p>25 $10,000</p><p>26 $14,000</p><p>27 $20,000</p><p>28 $28,000</p><p>29 $40,000</p><p>30 $55,000</p><p>31 $80,000</p><p>32 $110,000</p><p>33 $160,000</p><p>34 $220,000</p><p>35 $320,000</p><p>36 $450,000</p><p>37 $640,000</p><p>38 $900,000</p><p>39 $1,200,000</p><p>40 $1,800,000[/code]</p><p>(Numbers ripped from a d20 Modern thing of mine for sake of example -- not balanced or considered in any way.)</p><p></p><p>Then, instead of having a "list price" for an item, you give it a "demand bonus", which is a modifier to the roll for its starting rating and when it disappears. A <em>+1 longsword</em>, then might have a demand bonus of +5, starting as high as 25 and disappearing at a minimum of 6, whereas a measly <em>healing potion</em> with no demand bonus just goes from 20 to 1.</p></blockquote><p></p>
[QUOTE="TheCosmicKid, post: 7135725, member: 6683613"] I think there's a lot of good ideas in here. An auction-style economy makes the magic item economy feel grander and less like a commodities market, which I appreciate. And tying price changes and item appearances/disappearances to the passage of campaign time makes campaign time more important, which is something I think a lot of campaigns could use. I do think the math could be cleaned up a bit for ease of use. I don't think you need to introduce a formula to calculate the current asking price. Oh, there can and should [I]be[/I] a formula, of course, but you can just plot it all out on a big table tying asking prices to ratings. That way a DM only has to look up the number, not do any multiplication (or exponentiation, as you threatened). So something like... [code]Rating Price 1 $1 2 $3 3 $5 4 $7 5 $10 6 $14 7 $20 8 $28 9 $40 10 $55 11 $80 12 $110 13 $160 14 $220 15 $320 16 $450 17 $640 18 $900 19 $1,200 20 $1,800 21 $2,500 22 $3,600 23 $5,000 24 $7,000 25 $10,000 26 $14,000 27 $20,000 28 $28,000 29 $40,000 30 $55,000 31 $80,000 32 $110,000 33 $160,000 34 $220,000 35 $320,000 36 $450,000 37 $640,000 38 $900,000 39 $1,200,000 40 $1,800,000[/code] (Numbers ripped from a d20 Modern thing of mine for sake of example -- not balanced or considered in any way.) Then, instead of having a "list price" for an item, you give it a "demand bonus", which is a modifier to the roll for its starting rating and when it disappears. A [I]+1 longsword[/I], then might have a demand bonus of +5, starting as high as 25 and disappearing at a minimum of 6, whereas a measly [I]healing potion[/I] with no demand bonus just goes from 20 to 1. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
"Auction-style" magic shoppes
Top