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"Auction-style" magic shoppes
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<blockquote data-quote="Lanefan" data-source="post: 7135783" data-attributes="member: 29398"><p>This is fine for buying items, if perhaps a bit over-complicated to be practical at the table.</p><p></p><p>But, (as usual for me) some questions:</p><p></p><p>- how does it work if you turn it around to where the PC (or party) is the seller?</p><p>- is it random which items come up for sale when, and if not how is the 'available inventory' determined?</p><p>- where does the initial 'list price' come from, and how is that set?</p><p>- how long needs to pass between price checks? (the write-up seems to imply one check per adventure, which is too slow given most campaigns only seem to go for 5-10 adventures)</p><p>- how does this work, if at all, with internal party treasury division?</p><p></p><p>This last question already exists in 5e as written. If a party comes back from the field with 1200 g.p. worth of booty and a +1 sword, realistically the character who ends up with the +1 sword shouldn't get as much cash as everyone else (that person's benefit from the adventure is the sword)...and as soon as the difference between that PC's cash share and everyone else's is determined then >boom< you have an item value.</p><p></p><p>Why does this matter? Because if you just divide the cash evenly and a PC still ends up with the +1 sword that's an unfair division, pure and simple. Never mind that 5e in its foolishness as written won't let you sell the sword and divide the proceeds...</p><p></p><p>This one issue alone makes magic item valuation absolutely essential, unless a table is willing to allow unbalanced treasury division - which generates its own stable of problems, believe me. I've seen it.</p><p></p><p>Lan-"a magic item also acquires a fixed value when sold or traded from one PC to another within the party, and no rule can stop this"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7135783, member: 29398"] This is fine for buying items, if perhaps a bit over-complicated to be practical at the table. But, (as usual for me) some questions: - how does it work if you turn it around to where the PC (or party) is the seller? - is it random which items come up for sale when, and if not how is the 'available inventory' determined? - where does the initial 'list price' come from, and how is that set? - how long needs to pass between price checks? (the write-up seems to imply one check per adventure, which is too slow given most campaigns only seem to go for 5-10 adventures) - how does this work, if at all, with internal party treasury division? This last question already exists in 5e as written. If a party comes back from the field with 1200 g.p. worth of booty and a +1 sword, realistically the character who ends up with the +1 sword shouldn't get as much cash as everyone else (that person's benefit from the adventure is the sword)...and as soon as the difference between that PC's cash share and everyone else's is determined then >boom< you have an item value. Why does this matter? Because if you just divide the cash evenly and a PC still ends up with the +1 sword that's an unfair division, pure and simple. Never mind that 5e in its foolishness as written won't let you sell the sword and divide the proceeds... This one issue alone makes magic item valuation absolutely essential, unless a table is willing to allow unbalanced treasury division - which generates its own stable of problems, believe me. I've seen it. Lan-"a magic item also acquires a fixed value when sold or traded from one PC to another within the party, and no rule can stop this"-efan [/QUOTE]
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