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"Auction-style" magic shoppes
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<blockquote data-quote="CapnZapp" data-source="post: 7135855" data-attributes="member: 12731"><p>Please don't assume this mechanism would be used for the PC that is selling items. Thank you</p><p></p><p>And for simplicity; any item sold to a vendor will disappear (and not be put up for sale). This way, the focus is strictly on <strong>making players pay what they think items are worth</strong>, as opposed to some prefigured list that is almost always wrong. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Your players might value, I dunno, summoning monster items way higher than my players. In a static price list, you will feel Item of Fluffy Summoning is strangely under-costed, while I might feel it's horrendously overpriced.</p><p></p><p>In an auction-style selling situation (reverse auction, actually) your players will snatch up these Fluffy Items at, perhaps, 10000 gold while mine won't even look at them until they're thrown in the bargain bin.</p><p></p><p>A self-correcting system, is the idea here <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7135855, member: 12731"] Please don't assume this mechanism would be used for the PC that is selling items. Thank you And for simplicity; any item sold to a vendor will disappear (and not be put up for sale). This way, the focus is strictly on [B]making players pay what they think items are worth[/B], as opposed to some prefigured list that is almost always wrong. :) Your players might value, I dunno, summoning monster items way higher than my players. In a static price list, you will feel Item of Fluffy Summoning is strangely under-costed, while I might feel it's horrendously overpriced. In an auction-style selling situation (reverse auction, actually) your players will snatch up these Fluffy Items at, perhaps, 10000 gold while mine won't even look at them until they're thrown in the bargain bin. A self-correcting system, is the idea here :) [/QUOTE]
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