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"Auction-style" magic shoppes
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<blockquote data-quote="Lanefan" data-source="post: 7136021" data-attributes="member: 29398"><p>Which opens up the problem of multi-valued items and their effects on treasury equalization. There's no win either way, I think.</p><p>My "shopping lists" are always random, and she had no guarantee...except when the item she really wanted was already in the party, either claimed by someone else or being sold for cash.</p><p></p><p>Oh, I absolutely agree. Problem was, it took something like three or four adventures for the rest of the party to clue in to what was happening, by which point the damage was done.</p><p></p><p>A new division method...or rather, a return to the same wealth-equalized division method we'd been using for years that they'd decided wasn't good enough...soon followed.</p><p></p><p>It is up to the characters to decide, but I as DM still have to DM it, and referee the endless arguments.</p><p></p><p>Ah, if only it were that simple. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Stock market gambling, old friend...stock market gambling.</p><p></p><p>Scenario: party returns to a town they've been to several times before, and every time they're here they run a price check on available magic items.</p><p></p><p>Player: "Ms. DM, what's for sale in town at rock-bottom clearance prices? We'll check the same stuff we've been watching all along."</p><p>DM: <<em>rattles off three or four items that have been on sale awhile, and whose asking price has dropped greatly over that time</em>></p><p>Player, after discussion with party: "Great! We'll buy the lot!" <<em>some bookkeeping follows</em>></p><p>Player: "OK. Our next move, Ms. DM, is to take ship for (or teleport to) a faraway big town and there put all these items we just bought back on the market for their original way-high asking prices, and let them tick down until they're bought! We're gambling, you see, that they'll sell better there than they did here."</p><p>DM: <<em>facepalm</em>></p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7136021, member: 29398"] Which opens up the problem of multi-valued items and their effects on treasury equalization. There's no win either way, I think. My "shopping lists" are always random, and she had no guarantee...except when the item she really wanted was already in the party, either claimed by someone else or being sold for cash. Oh, I absolutely agree. Problem was, it took something like three or four adventures for the rest of the party to clue in to what was happening, by which point the damage was done. A new division method...or rather, a return to the same wealth-equalized division method we'd been using for years that they'd decided wasn't good enough...soon followed. It is up to the characters to decide, but I as DM still have to DM it, and referee the endless arguments. Ah, if only it were that simple. :) Stock market gambling, old friend...stock market gambling. Scenario: party returns to a town they've been to several times before, and every time they're here they run a price check on available magic items. Player: "Ms. DM, what's for sale in town at rock-bottom clearance prices? We'll check the same stuff we've been watching all along." DM: <[I]rattles off three or four items that have been on sale awhile, and whose asking price has dropped greatly over that time[/I]> Player, after discussion with party: "Great! We'll buy the lot!" <[I]some bookkeeping follows[/I]> Player: "OK. Our next move, Ms. DM, is to take ship for (or teleport to) a faraway big town and there put all these items we just bought back on the market for their original way-high asking prices, and let them tick down until they're bought! We're gambling, you see, that they'll sell better there than they did here." DM: <[I]facepalm[/I]> Lanefan [/QUOTE]
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