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<blockquote data-quote="CapnZapp" data-source="post: 7136687" data-attributes="member: 12731"><p>Well, assuming you're alright with my initial assumption, that a price range spanning twenty factors (from 0,5x to 10x) feels right, then you need a larger table than that. </p><p></p><p>D&D prices vary significantly. From 50 gp for a Healing Potion to half a million for legendaries.</p><p></p><p>So the table needs to at least cover that. As an example, trying to roughly cover the steps of the exponential curve in as few data points I think I can get away with</p><p>25</p><p>50</p><p>75</p><p>100</p><p>150</p><p>200</p><p>300</p><p>500</p><p></p><p>Then for 500 gp items, it continues (and repeats)</p><p></p><p>1000</p><p>1500</p><p>2000</p><p>3000</p><p>5000</p><p></p><p>And so on. For 5000, 50000 and 500000 gp items we add </p><p></p><p>10000</p><p>15000</p><p>20000</p><p>30000</p><p>50000</p><p></p><p>100,000</p><p>150,000</p><p>200,000</p><p>300,000</p><p>500,000</p><p></p><p>and</p><p></p><p>1,000,000</p><p>1,500,000</p><p>2,000,000</p><p>3,000,000</p><p>5,000,000</p><p></p><p>I really think using a multiplier is the way to go here <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> It would feel very strange if all five-digit sale prices are either ten thousand, fifteen thousand, twenty thousand, thirty thousand or fifty thousand. Why are no items ever priced at 45,000 gp or 60,000 gp?</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7136687, member: 12731"] Well, assuming you're alright with my initial assumption, that a price range spanning twenty factors (from 0,5x to 10x) feels right, then you need a larger table than that. D&D prices vary significantly. From 50 gp for a Healing Potion to half a million for legendaries. So the table needs to at least cover that. As an example, trying to roughly cover the steps of the exponential curve in as few data points I think I can get away with 25 50 75 100 150 200 300 500 Then for 500 gp items, it continues (and repeats) 1000 1500 2000 3000 5000 And so on. For 5000, 50000 and 500000 gp items we add 10000 15000 20000 30000 50000 100,000 150,000 200,000 300,000 500,000 and 1,000,000 1,500,000 2,000,000 3,000,000 5,000,000 I really think using a multiplier is the way to go here :) It would feel very strange if all five-digit sale prices are either ten thousand, fifteen thousand, twenty thousand, thirty thousand or fifty thousand. Why are no items ever priced at 45,000 gp or 60,000 gp? [/QUOTE]
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