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General Tabletop Discussion
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"Auction-style" magic shoppes
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<blockquote data-quote="Ancalagon" data-source="post: 7137519" data-attributes="member: 23"><p>The devil is *clearly* in the details (soooo many details)</p><p></p><p>BUT</p><p></p><p>I think that the basic assertion is *very sound*, i.e. that in a city where a lot of magic is available (say the Yellow City in Yoon-Suin, or Sigil), an auction system is the most rational and likely solution. Certain magical items are very common and they sort have a fixed price (healing potion for the win). But for the majority of items, they will only show up rarely, and a periodic auction is the best way to get the item sold for a fair price. </p><p></p><p>In my campaign there is an auction house that sells all sorts of things, and there is a monthly sale, although so far the players have been using the auction house as a way to sell magical curios, (such as a mechanical heart), not buy things. I haven't bothered making a "system" for it (never had to) mind you.</p></blockquote><p></p>
[QUOTE="Ancalagon, post: 7137519, member: 23"] The devil is *clearly* in the details (soooo many details) BUT I think that the basic assertion is *very sound*, i.e. that in a city where a lot of magic is available (say the Yellow City in Yoon-Suin, or Sigil), an auction system is the most rational and likely solution. Certain magical items are very common and they sort have a fixed price (healing potion for the win). But for the majority of items, they will only show up rarely, and a periodic auction is the best way to get the item sold for a fair price. In my campaign there is an auction house that sells all sorts of things, and there is a monthly sale, although so far the players have been using the auction house as a way to sell magical curios, (such as a mechanical heart), not buy things. I haven't bothered making a "system" for it (never had to) mind you. [/QUOTE]
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"Auction-style" magic shoppes
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