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*TTRPGs General
Augment Crystals - A Terrible Idea?
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<blockquote data-quote="Jefe Bergenstein" data-source="post: 3383311" data-attributes="member: 31506"><p>While true, they are less dead weight than that ghost touch enhancement you put on your weapon, or the frost quality. It works out cheaper, and more flexible than the alternative, just not AS flexible as the move action. </p><p></p><p>The other reason I'll be requiring them to take a minute out of combat is because I dont want my players trying to figure out if they need to spend a round digging a crystal out and putting it in. 3.5 combat works well if people know the rules, but 2 of my players in particular are mechanically challenged (and playing spellcasters). As they grow more comfortable, I might be tempted to remove that penalty if the crystals dont seem to be worthwhile.</p></blockquote><p></p>
[QUOTE="Jefe Bergenstein, post: 3383311, member: 31506"] While true, they are less dead weight than that ghost touch enhancement you put on your weapon, or the frost quality. It works out cheaper, and more flexible than the alternative, just not AS flexible as the move action. The other reason I'll be requiring them to take a minute out of combat is because I dont want my players trying to figure out if they need to spend a round digging a crystal out and putting it in. 3.5 combat works well if people know the rules, but 2 of my players in particular are mechanically challenged (and playing spellcasters). As they grow more comfortable, I might be tempted to remove that penalty if the crystals dont seem to be worthwhile. [/QUOTE]
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Augment Crystals - A Terrible Idea?
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