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Augment Crystals - A Terrible Idea?
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<blockquote data-quote="Whizbang Dustyboots" data-source="post: 3386765" data-attributes="member: 11760"><p>Because your assertion was that he "pioneered" it.</p><p></p><p>Magic items with more lore than stats appeared in OD&D supplements, and then there was a nice long section of the Advanced Dungeons & Dragons Dungeon Masters Guide concerning artifacts that was mostly lore, with some fill in the blank abilities for DMs to do on their own. The 1E DMG hit the streets in 1979.</p><p></p><p>Greenwood's got plenty of accomplishments under his belt, arguably including creating a model for campaign worlds that's stood the test of time and spread out throughout the entire RPG industry, as well as being able to turn a home campaign world into the biggest (and longest-lasting) brand of its kind.</p><p></p><p>Even if he's where you first became familiar with the idea of magic items having a story to them, it still doesn't make him a pioneer on this one thing.</p></blockquote><p></p>
[QUOTE="Whizbang Dustyboots, post: 3386765, member: 11760"] Because your assertion was that he "pioneered" it. Magic items with more lore than stats appeared in OD&D supplements, and then there was a nice long section of the Advanced Dungeons & Dragons Dungeon Masters Guide concerning artifacts that was mostly lore, with some fill in the blank abilities for DMs to do on their own. The 1E DMG hit the streets in 1979. Greenwood's got plenty of accomplishments under his belt, arguably including creating a model for campaign worlds that's stood the test of time and spread out throughout the entire RPG industry, as well as being able to turn a home campaign world into the biggest (and longest-lasting) brand of its kind. Even if he's where you first became familiar with the idea of magic items having a story to them, it still doesn't make him a pioneer on this one thing. [/QUOTE]
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Augment Crystals - A Terrible Idea?
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