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General Tabletop Discussion
*Pathfinder & Starfinder
Augment Healing feat (Complete Divine)
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<blockquote data-quote="uzagi_akimbo" data-source="post: 1827725" data-attributes="member: 15945"><p>It's rather balanced and makes healing more calculable for the healer - as he has a larger percentage of base HP healed in every spell. Also eases the healing load of the cleric (or druid ) some, as he heals more efficiently, thereby saving un-converted spells for other uses - which basically allows a cleric to actually do other things than play the role of combat medic at lower levels. </p><p></p><p>Not broken or overpowered at all - and hugely eases the load of a druid, if no other healer is around. The healer type players IMCs only pick this for lower level play ( always a good sign with regards to balanced power, IMHO, if a feat is not a "everytime" pick for a certain sort of character ), at higher levels it gets quickly outshone by "Sacred Healing", especially for those clerics who don't specialise in turning undead.</p></blockquote><p></p>
[QUOTE="uzagi_akimbo, post: 1827725, member: 15945"] It's rather balanced and makes healing more calculable for the healer - as he has a larger percentage of base HP healed in every spell. Also eases the healing load of the cleric (or druid ) some, as he heals more efficiently, thereby saving un-converted spells for other uses - which basically allows a cleric to actually do other things than play the role of combat medic at lower levels. Not broken or overpowered at all - and hugely eases the load of a druid, if no other healer is around. The healer type players IMCs only pick this for lower level play ( always a good sign with regards to balanced power, IMHO, if a feat is not a "everytime" pick for a certain sort of character ), at higher levels it gets quickly outshone by "Sacred Healing", especially for those clerics who don't specialise in turning undead. [/QUOTE]
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Community
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Augment Healing feat (Complete Divine)
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