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<blockquote data-quote="Cheiromancer" data-source="post: 3185778" data-attributes="member: 141"><p>True, but it might occasionally be desirable to augment a large number of non-epic characters; I'm thinking NPCs might be especially likely to do so. And if you have a couple of SP leeway in your spell, you might want to pad it out with an extra (non-epic) bonus.</p><p></p><p>It *is* a nice format, isn't it? I admired the layout of [binding] very much.</p><p></p><p>Ok. I was trying to practice some restraint. It was a novel experience. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>I rephrased it for clarity. It is supposed to work like <em>spell immunity</em>, with a higher spell cap. And rather than protect against 5 spells, I made it a number of spell levels.</p><p></p><p>Replacing touch with an emanation can be expressed as a factor; think of the difference between <em>invisibility</em> and <em>invisibility sphere</em>. My notes are not entirely consistent as to how these sorts of things are priced. I might have to sit down with the invisibility suite and the <em>mass whatever</em> spells and work it out in more detail.</p><p></p><p>[Augment] will be very unwieldy if it subsumes [ward]; the list above is pretty long, and we haven't included movement bonuses, flight or water breathing. I suspect that SR belongs more to abjuration than transmutation, and school might be the principle way to distinguish [ward] from [augment]. Damage reduction and energy resistance/immunity could quite rationally be classified as abjurations, too. Once we have more features priced we can think more about how best to divide them between seeds.</p><p></p><p>I'm glad you liked it. We may need to revise it as we flesh out [ward], but it seems a pretty solid basis for further work.</p><p></p><p>[edit] You know, if you squint a little, the non-epic bonuses look kinda like the spell levels of the corresponding spells. Giving a <em>bull's strength</em> is 2 SP, giving a heroism-like bonus is 4 SP (less than <em>greater heroism</em> but you only get the attack bonus). Certainly not more expensive; <em>spell resistance</em> is not 10th level. I wonder if one could add metamagic factors as spell-levels. Add "mass" for an additional +4 SP, or something. Multiple extensions for +1 SP each. And/or add other non-epic benefits for near their spell level. <em>Water breathing</em> and <em>fly</em> both for 4 SP, or something. <em>Free action</em> for 6 SP.</p><p></p><p>Combining the two (especially if the range of effect of your mass spells can be increased cheaply; +6 for all targets within long range, or something) and you could augment your human army so they can take their battle to the sahuagin city; or fly over city walls. That might be too much. How about giving +6 to the Dexterity, Constitution and Strength of your soldiers?</p><p></p><p>Maybe some effects could be included in another section that doesn't allow for cheap mass effects, but could be multiply extended for a single target. An omnibus defensive suite that can be cast once a week or so, and does what Matt does with his octuply extended spells.</p><p></p><p>Tantalizing possibilities. We'll have to think what we want Battlefield spells to be able to do.</p></blockquote><p></p>
[QUOTE="Cheiromancer, post: 3185778, member: 141"] True, but it might occasionally be desirable to augment a large number of non-epic characters; I'm thinking NPCs might be especially likely to do so. And if you have a couple of SP leeway in your spell, you might want to pad it out with an extra (non-epic) bonus. It *is* a nice format, isn't it? I admired the layout of [binding] very much. Ok. I was trying to practice some restraint. It was a novel experience. ;) I rephrased it for clarity. It is supposed to work like [i]spell immunity[/i], with a higher spell cap. And rather than protect against 5 spells, I made it a number of spell levels. Replacing touch with an emanation can be expressed as a factor; think of the difference between [i]invisibility[/i] and [i]invisibility sphere[/i]. My notes are not entirely consistent as to how these sorts of things are priced. I might have to sit down with the invisibility suite and the [i]mass whatever[/i] spells and work it out in more detail. [Augment] will be very unwieldy if it subsumes [ward]; the list above is pretty long, and we haven't included movement bonuses, flight or water breathing. I suspect that SR belongs more to abjuration than transmutation, and school might be the principle way to distinguish [ward] from [augment]. Damage reduction and energy resistance/immunity could quite rationally be classified as abjurations, too. Once we have more features priced we can think more about how best to divide them between seeds. I'm glad you liked it. We may need to revise it as we flesh out [ward], but it seems a pretty solid basis for further work. [edit] You know, if you squint a little, the non-epic bonuses look kinda like the spell levels of the corresponding spells. Giving a [i]bull's strength[/i] is 2 SP, giving a heroism-like bonus is 4 SP (less than [i]greater heroism[/i] but you only get the attack bonus). Certainly not more expensive; [i]spell resistance[/i] is not 10th level. I wonder if one could add metamagic factors as spell-levels. Add "mass" for an additional +4 SP, or something. Multiple extensions for +1 SP each. And/or add other non-epic benefits for near their spell level. [i]Water breathing[/i] and [i]fly[/i] both for 4 SP, or something. [i]Free action[/i] for 6 SP. Combining the two (especially if the range of effect of your mass spells can be increased cheaply; +6 for all targets within long range, or something) and you could augment your human army so they can take their battle to the sahuagin city; or fly over city walls. That might be too much. How about giving +6 to the Dexterity, Constitution and Strength of your soldiers? Maybe some effects could be included in another section that doesn't allow for cheap mass effects, but could be multiply extended for a single target. An omnibus defensive suite that can be cast once a week or so, and does what Matt does with his octuply extended spells. Tantalizing possibilities. We'll have to think what we want Battlefield spells to be able to do. [/QUOTE]
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