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August 2012 playtest revisted thoughts
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<blockquote data-quote="Sacrosanct" data-source="post: 7989355" data-attributes="member: 15700"><p>Speaking of classes, in the Jan 2013 packet, we saw the barbarian and monk (monk was technically in Dec 2012 packet) up to level 20. Some really interesting things there.</p><p></p><p>Barbarian:</p><p>Had martial dice that scaled like current sneak attack (1d6 at level 1, 6d6 at level 20) and a martial damage bonus (+5 at level 7 up to +20 at level 20). You regenerated your martial damage dice every turn. EVERY turn, not just yours. And you could use those to fuel maneuvers or add damage. To put that into context, if you didn't use any maneuvers, your weapon attack at level 11 would be weapon damage+ability modifier+6d6+10 martial damage +8 rage damage points. That's....a lot of damage.</p><p></p><p>Speaking of rage, there were some extra benefits there, based on level. At level 10, you got regenerative rage, which healed 5 HP per round while raging if you were under 1/2 total HP. Or being able to incite up to 10 willing creatures so that they got rage damage and damage reduction as well.</p><p></p><p>Monk:</p><p>Monks also had martial damage dice and martial damage bonuses like the barbarian, as well as ki. However, maneuvers like flurry of blows was fueled by martial damage dice, not ki. If you wanted an extra attack from flurry, you spent 1 martial dice. Or 2 dice to get 2 extra attacks. Ki was used to fuel subclass abilities. Eg. Path of the Phoenix gave you flames of the phoenix (as an action, spend ki to do burning hands) at level 1, fiery soul (spend 1 ki as a reaction when hit, attacker takes 5+monk level fire damage) at level 5, and vengeful flame (if reduced to 0 hp, spend 1 ki to choose 3 creatures within 50ft, each takes 20 fire damage plus 20 fire damage for each unspent ki you have left) at level 8. Unarmed attacks were always d6 and didn't improve like they do now.</p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 7989355, member: 15700"] Speaking of classes, in the Jan 2013 packet, we saw the barbarian and monk (monk was technically in Dec 2012 packet) up to level 20. Some really interesting things there. Barbarian: Had martial dice that scaled like current sneak attack (1d6 at level 1, 6d6 at level 20) and a martial damage bonus (+5 at level 7 up to +20 at level 20). You regenerated your martial damage dice every turn. EVERY turn, not just yours. And you could use those to fuel maneuvers or add damage. To put that into context, if you didn't use any maneuvers, your weapon attack at level 11 would be weapon damage+ability modifier+6d6+10 martial damage +8 rage damage points. That's....a lot of damage. Speaking of rage, there were some extra benefits there, based on level. At level 10, you got regenerative rage, which healed 5 HP per round while raging if you were under 1/2 total HP. Or being able to incite up to 10 willing creatures so that they got rage damage and damage reduction as well. Monk: Monks also had martial damage dice and martial damage bonuses like the barbarian, as well as ki. However, maneuvers like flurry of blows was fueled by martial damage dice, not ki. If you wanted an extra attack from flurry, you spent 1 martial dice. Or 2 dice to get 2 extra attacks. Ki was used to fuel subclass abilities. Eg. Path of the Phoenix gave you flames of the phoenix (as an action, spend ki to do burning hands) at level 1, fiery soul (spend 1 ki as a reaction when hit, attacker takes 5+monk level fire damage) at level 5, and vengeful flame (if reduced to 0 hp, spend 1 ki to choose 3 creatures within 50ft, each takes 20 fire damage plus 20 fire damage for each unspent ki you have left) at level 8. Unarmed attacks were always d6 and didn't improve like they do now. [/QUOTE]
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