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*Dungeons & Dragons
August 2nd playtest package "fix"
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<blockquote data-quote="babomb" data-source="post: 6172447" data-attributes="member: 1316"><p><strong>Armor</strong></p><p>Typo fixed in description of AC.</p><p></p><p>Armor proficiency description changed from "If you put on armor that you cannot use..." to "While you wear armor that you are not proficient with..."</p><p></p><p>Buckler description was added:</p><p></p><p></p><p>(Yes, plate still weighs 110 lb.)</p><p></p><p><strong>Weapons</strong></p><p>The <em>critical</em> and <em>worn</em> weapon properties have been removed.</p><p></p><p>The description for weapon proficiency now says your class grants proficiency, rather than your race, class, and certain feats.</p><p></p><p>Weapon table changes:</p><ul> <li data-xf-list-type="ul">Club does 1d4.</li> <li data-xf-list-type="ul">Flail is a martial, rather than simple weapon.</li> <li data-xf-list-type="ul">Great club does 1d8.</li> <li data-xf-list-type="ul">Mace does 1d6.</li> <li data-xf-list-type="ul">Quarterstaff does 1d6.</li> <li data-xf-list-type="ul">Sickle does 1d4.</li> <li data-xf-list-type="ul">Spear is no longer versatile.</li> <li data-xf-list-type="ul">Light crossbow does 1d8.</li> <li data-xf-list-type="ul">Great sword does 1d12.</li> <li data-xf-list-type="ul">Maul does 1d12.</li> <li data-xf-list-type="ul">Quarterstaff now does 1d4.</li> <li data-xf-list-type="ul">Pike does 1d8.</li> <li data-xf-list-type="ul">Scimitar is no longer light.</li> <li data-xf-list-type="ul">Spiked chain added. 15 gp, 1d8 piercing, 2 lb., reach, two-handed.</li> <li data-xf-list-type="ul">Trident does 1d8 and is no longer thrown or versatile.</li> <li data-xf-list-type="ul">Warhammer is no longer versatile.</li> <li data-xf-list-type="ul">Hand crossbow does 1d6.</li> <li data-xf-list-type="ul">Heavy crossbow no longer has the heavy property.</li> <li data-xf-list-type="ul">Longbow does 1d8.</li> </ul><p></p><p>"and it can also let you pull standing creatures to the ground." was removed from the halberd description.</p><p></p><p>Formless creatures are immune to nets.</p><p></p><p>In the Oriental Weapons sidebar. "Oriental" was de-capitalized. "Tantō" was changed to "Tanto"</p><p></p><p><strong>Adventuring Gear</strong></p><p>"This section describes" was changed to "This section includes".</p><p></p><p>Under Equipment Proficiency, "following the table" was removed.</p><p></p><p>Artisan's tools, Climber's kit, Disguise kit, Healer's kit, Musical instrument, Navigator's tools, Poisoner's kit, and Thieves' tools no longer have asterisks indicating they require proficiency, but the descriptions still indicate they do, except for the Healer's kit.</p><p></p><p>Dice and playing cards can now be purchased for 10 sp, in addition to being included in the gaming kit.</p><p></p><p>"Pouch" was changed to "Pouch, belt".</p><p>"Sledge" is now listed in the table in addition to "Hammer, sledge" (and it has the same cost and weight, so I don't think it means the vehicle.)</p><p>"Spade or shovel" is listed in addition to "shovel" (with the same cost and weight).</p><p></p><p>Substantial description changes:</p><ul> <li data-xf-list-type="ul"><strong>Artisan's Tools</strong>: The second paragraph was accidentally pasted into the hunting trap description.</li> <li data-xf-list-type="ul"><strong>Caltrops</strong>: "until it regains this hit point" was changed to "until it regains any hit points".</li> <li data-xf-list-type="ul"><strong>Climber's Kit</strong>: Rather than allowing proficient characters to avoid making checks, it gives proficient characters a +2 to checks.</li> <li data-xf-list-type="ul"><strong>Disguise Kit</strong>: Now specifies that it contains 10 uses. It was also partly reworded.</li> <li data-xf-list-type="ul"><strong>Healer's Kit</strong>: No longer requires proficiency to get advantage on checks to administer first aid. It was also reworded, poorly.</li> <li data-xf-list-type="ul"><strong>Hunting Trap</strong>: instead of 1d4 damage and stop moving, does 1d6 and the creature is restrained. No longer mentions a chain. Part of the description for Artisan's Tools was accidentally pasted into it.</li> <li data-xf-list-type="ul"><strong>Manacles</strong>: now DC 19 instead of 20 to escape or DC 21 instead of 20 to break.</li> <li data-xf-list-type="ul"><strong>Poison, basic</strong>: no longer called carrion crawler brain juice. Can be applied to one weapon or three (instead of one) pieces of ammunition. DC 11 Con save instead of 10. Does 1d4 damage rather than paralyzing. Rather than lasting until the first hit, lasts for 1 minute from application.</li> <li data-xf-list-type="ul"><strong>Ram, Portable</strong>: Gives advantage instead of +4. If aided, the minimum die roll on the check is STR - 2.</li> <li data-xf-list-type="ul"><strong>Scale, Merchant's</strong>: Gives advantage on checks to appraise. No longer specifies weights "up to 2 pounds".</li> </ul></blockquote><p></p>
[QUOTE="babomb, post: 6172447, member: 1316"] [B]Armor[/B] Typo fixed in description of AC. Armor proficiency description changed from "If you put on armor that you cannot use..." to "While you wear armor that you are not proficient with..." Buckler description was added: (Yes, plate still weighs 110 lb.) [B]Weapons[/B] The [I]critical[/I] and [I]worn[/I] weapon properties have been removed. The description for weapon proficiency now says your class grants proficiency, rather than your race, class, and certain feats. Weapon table changes: [LIST] [*]Club does 1d4. [*]Flail is a martial, rather than simple weapon. [*]Great club does 1d8. [*]Mace does 1d6. [*]Quarterstaff does 1d6. [*]Sickle does 1d4. [*]Spear is no longer versatile. [*]Light crossbow does 1d8. [*]Great sword does 1d12. [*]Maul does 1d12. [*]Quarterstaff now does 1d4. [*]Pike does 1d8. [*]Scimitar is no longer light. [*]Spiked chain added. 15 gp, 1d8 piercing, 2 lb., reach, two-handed. [*]Trident does 1d8 and is no longer thrown or versatile. [*]Warhammer is no longer versatile. [*]Hand crossbow does 1d6. [*]Heavy crossbow no longer has the heavy property. [*]Longbow does 1d8. [/LIST] "and it can also let you pull standing creatures to the ground." was removed from the halberd description. Formless creatures are immune to nets. In the Oriental Weapons sidebar. "Oriental" was de-capitalized. "Tantō" was changed to "Tanto" [B]Adventuring Gear[/B] "This section describes" was changed to "This section includes". Under Equipment Proficiency, "following the table" was removed. Artisan's tools, Climber's kit, Disguise kit, Healer's kit, Musical instrument, Navigator's tools, Poisoner's kit, and Thieves' tools no longer have asterisks indicating they require proficiency, but the descriptions still indicate they do, except for the Healer's kit. Dice and playing cards can now be purchased for 10 sp, in addition to being included in the gaming kit. "Pouch" was changed to "Pouch, belt". "Sledge" is now listed in the table in addition to "Hammer, sledge" (and it has the same cost and weight, so I don't think it means the vehicle.) "Spade or shovel" is listed in addition to "shovel" (with the same cost and weight). Substantial description changes: [LIST] [*][B]Artisan's Tools[/B]: The second paragraph was accidentally pasted into the hunting trap description. [*][B]Caltrops[/B]: "until it regains this hit point" was changed to "until it regains any hit points". [*][B]Climber's Kit[/B]: Rather than allowing proficient characters to avoid making checks, it gives proficient characters a +2 to checks. [*][B]Disguise Kit[/B]: Now specifies that it contains 10 uses. It was also partly reworded. [*][B]Healer's Kit[/B]: No longer requires proficiency to get advantage on checks to administer first aid. It was also reworded, poorly. [*][B]Hunting Trap[/B]: instead of 1d4 damage and stop moving, does 1d6 and the creature is restrained. No longer mentions a chain. Part of the description for Artisan's Tools was accidentally pasted into it. [*][B]Manacles[/B]: now DC 19 instead of 20 to escape or DC 21 instead of 20 to break. [*][B]Poison, basic[/B]: no longer called carrion crawler brain juice. Can be applied to one weapon or three (instead of one) pieces of ammunition. DC 11 Con save instead of 10. Does 1d4 damage rather than paralyzing. Rather than lasting until the first hit, lasts for 1 minute from application. [*][B]Ram, Portable[/B]: Gives advantage instead of +4. If aided, the minimum die roll on the check is STR - 2. [*][B]Scale, Merchant's[/B]: Gives advantage on checks to appraise. No longer specifies weights "up to 2 pounds". [/LIST] [/QUOTE]
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