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August RPG Book Club: Classic Monsters Revisted
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<blockquote data-quote="Crothian" data-source="post: 4408354" data-attributes="member: 232"><p>The RPG Book enters its third month. We started with the caveman game <a href="http://www.enworld.org/forum/showthread.php?t=228815" target="_blank"> Og! </a> and then we did the <a href="http://www.enworld.org/forum/showthread.php?p=4345657#post4345657" target="_blank"> Pirates Guide to Freeport. </a> Both are excellent books and people are free to continue those discussion.</p><p></p><p>This month we are moving to the home of d20 and going to one of the more popular companies Piazo. Their book Classic Monsters Revisited is up for a pair of ENnies and is one of those rare books all D&D fans can enjoy. It takes many of the classic monsters like goblins and bugbears and gives them a welcomed new twist. The core of the creatures are the same but the added details and some of the cool little twists the monsters have is near genius. I've been using the book and slowly introducing the monsters to the campaign and it has really added something positive and fun to our game. </p><p></p><p>The purpose of these threads is to take one RPG book a month and highlight it. It is to promote discussion and make people a little more aware of some of the books out there. </p><p></p><p>Have you had a chance to use it in your game? How have the changes played out for your group?</p><p></p><p>Any changes in the book you found to be especially great and inspired? Anything they did with the monsters that just doesn't work for you?</p><p></p><p>Using the new take on monsters can really alter some classic modules. Is there a module that you really like that you think the new versions of the monsters could improve and make the module a bit different?</p></blockquote><p></p>
[QUOTE="Crothian, post: 4408354, member: 232"] The RPG Book enters its third month. We started with the caveman game [url=http://www.enworld.org/forum/showthread.php?t=228815] Og! [/url] and then we did the [url=http://www.enworld.org/forum/showthread.php?p=4345657#post4345657] Pirates Guide to Freeport. [/url] Both are excellent books and people are free to continue those discussion. This month we are moving to the home of d20 and going to one of the more popular companies Piazo. Their book Classic Monsters Revisited is up for a pair of ENnies and is one of those rare books all D&D fans can enjoy. It takes many of the classic monsters like goblins and bugbears and gives them a welcomed new twist. The core of the creatures are the same but the added details and some of the cool little twists the monsters have is near genius. I've been using the book and slowly introducing the monsters to the campaign and it has really added something positive and fun to our game. The purpose of these threads is to take one RPG book a month and highlight it. It is to promote discussion and make people a little more aware of some of the books out there. Have you had a chance to use it in your game? How have the changes played out for your group? Any changes in the book you found to be especially great and inspired? Anything they did with the monsters that just doesn't work for you? Using the new take on monsters can really alter some classic modules. Is there a module that you really like that you think the new versions of the monsters could improve and make the module a bit different? [/QUOTE]
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