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August RPG Book Club: Classic Monsters Revisted
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<blockquote data-quote="hewligan" data-source="post: 4410194" data-attributes="member: 19688"><p>I have it. I have read most of it, and here are my thoughts:</p><p></p><p>The goblins are awesome. Now, I already knew this because I have been using them since the changes in Rise of the Runelords, and this book basically collates and reprints that book. THIS is how goblins are going to be in my games from now on. Crazy little sods!</p><p></p><p>Kobolds - very well done as well. I always had a soft spot for kobolds, and I am desperate to run Death of the Kobold King and Revenge of the Kobold King, both of which I have sitting ready for players. The section in CM:R will just add to my existing love.</p><p></p><p>Ogres - pretty messed up. This is what happens when you let the inspired (and disturbed) Nicolas Logue loose on a monster. He turns them into ... well ... hillbilly perverts.</p><p></p><p>Minotaur - not my favourite. I never liked them as a monster in the first place. I never liked the Greek legend that gave spawn to them. As such, it almost didn't matter what the author did here, I would be hard pushed to like it. It is a good attempt, but not my cup of tea.</p><p></p><p>Bugbear - this is the second best revisit, behind the goblins. Bugbears are spooky now. Seriously spooky. I could imagine using a single bugbear now to run an entire low level adventure around, with farmers getting frightened, going into the fields at night with forks and lanterns, turning on one another, brutality, fear, doubt ... and all the while the bugbear is THRIVING on it.</p><p></p><p>Hobgoblin - not a bad attempt, but lets be honest, these were only ever created in the original game to be slightly stronger orcs that weren't as chaotic. I like the work done here, but in my game I would play them darker, colder, more ruthless, and I sure as heck would let them win and rule over some lesser races.</p><p></p><p>Troll and Lizardmen I have not read fully yet.</p><p></p><p>What I would like to see in the next one (well, the next standard one, because of course the next few are likely to be themed):</p><p></p><p>1) Revisit the drow. Actually, Paizo appear to be doing this, taking them back a bit to original roots with them being worshippers of multiple demon lords, rather than all being female run spider worshippers.</p><p></p><p>2) Mind flayers (probably not open content, though!)</p><p></p><p>3) Duergar. These things are just ignored. I want a truely evil, original (perhaps tragic) take on them.</p><p></p><p>4) Giants. Why are they not ruling the earth?</p></blockquote><p></p>
[QUOTE="hewligan, post: 4410194, member: 19688"] I have it. I have read most of it, and here are my thoughts: The goblins are awesome. Now, I already knew this because I have been using them since the changes in Rise of the Runelords, and this book basically collates and reprints that book. THIS is how goblins are going to be in my games from now on. Crazy little sods! Kobolds - very well done as well. I always had a soft spot for kobolds, and I am desperate to run Death of the Kobold King and Revenge of the Kobold King, both of which I have sitting ready for players. The section in CM:R will just add to my existing love. Ogres - pretty messed up. This is what happens when you let the inspired (and disturbed) Nicolas Logue loose on a monster. He turns them into ... well ... hillbilly perverts. Minotaur - not my favourite. I never liked them as a monster in the first place. I never liked the Greek legend that gave spawn to them. As such, it almost didn't matter what the author did here, I would be hard pushed to like it. It is a good attempt, but not my cup of tea. Bugbear - this is the second best revisit, behind the goblins. Bugbears are spooky now. Seriously spooky. I could imagine using a single bugbear now to run an entire low level adventure around, with farmers getting frightened, going into the fields at night with forks and lanterns, turning on one another, brutality, fear, doubt ... and all the while the bugbear is THRIVING on it. Hobgoblin - not a bad attempt, but lets be honest, these were only ever created in the original game to be slightly stronger orcs that weren't as chaotic. I like the work done here, but in my game I would play them darker, colder, more ruthless, and I sure as heck would let them win and rule over some lesser races. Troll and Lizardmen I have not read fully yet. What I would like to see in the next one (well, the next standard one, because of course the next few are likely to be themed): 1) Revisit the drow. Actually, Paizo appear to be doing this, taking them back a bit to original roots with them being worshippers of multiple demon lords, rather than all being female run spider worshippers. 2) Mind flayers (probably not open content, though!) 3) Duergar. These things are just ignored. I want a truely evil, original (perhaps tragic) take on them. 4) Giants. Why are they not ruling the earth? [/QUOTE]
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