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Aura of Life, Aura of Vitality and Disciple of Life
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<blockquote data-quote="Glibowick" data-source="post: 8318613" data-attributes="member: 7029685"><p><span style="font-size: 15px">This is for the Spell Aura of Life.</span></p><p><span style="font-size: 15px"></span></p><p><span style="font-size: 15px">I looked into other spells that <strong>Disciple of Life</strong> was obviously intended for like <strong>Healing Word</strong> and <strong>Cure Wounds</strong>, to see is the word regains was used or the word restores thinking this would solve the debate, however:</span></p><p><span style="font-size: 15px"></span></p><p><span style="font-size: 15px"><strong>Healing Word:</strong></span></p><p><span style="font-size: 15px">A creature of your choice that you can see within range <strong>regains</strong> hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on undead or constructs.</span></p><p><span style="font-size: 15px"></span></p><p><span style="font-size: 15px"><strong>Cure Wounds:</strong></span></p><p><span style="font-size: 15px">A creature you touch <strong>regains</strong> a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.</span></p><p><span style="font-size: 15px"></span></p><p><span style="font-size: 15px">So I looked at 2 different parts of the Disciple of Life feature and came to 2 conclusions.</span></p><p><span style="font-size: 15px"></span></p><p><span style="font-size: 15px">First, the phrase <strong>"Whenever you use a spell," </strong>becomes the focal point. I would argue that you used that spell when it is first cast turning the entirety of the spell into 1 + Disciple of life. Then a<strong> Creature </strong>is regaining the benefits of that spell.</span></p><p><span style="font-size: 15px"></span></p><p><span style="font-size: 15px">Second, you are not casting the spell<strong><em><strong>"</strong></em>to restore hit points </strong><em><strong>to</strong></em><strong><em> a creature</em>," </strong>you are instead casting and aura that doesn't target so it can't be <strong>"To" </strong>anything, also the spell works kind of imp</span></p><p><span style="font-size: 15px"></span></p><p><span style="font-size: 15px">But that would depend and what the word <strong>"to"</strong> means. </span></p><p><span style="font-size: 15px"></span></p><p><span style="font-size: 15px">So it can be argued that you are using the spell <strong>"to restore hit points"</strong> since that is your intended purpose. </span></p><p><span style="font-size: 15px">I think this will ultimately boil down to a <strong>DM</strong> table decision.</span></p><p></p><p>However, If it were me. I would think that since the spell description states, <strong>"the living creature regains 1 hit point when it starts its turn in the aura with 0 hit points."</strong></p><p>I think that is very limiting feature, I would then allow the<strong> Disciple of Life,</strong> because <strong>only dying players benefit.</strong> Also, when a character can take that <strong>level 4 spell</strong> enemies can still 1 hit the slightly more alive player who is regaining consciousness.</p><p></p><p>If your <strong>DM</strong> is still not having it.</p><p>This the point where the home-brewing/compromising begin.</p><p></p><p><span style="font-size: 15px">I think a middle ground could be accomplished where <strong>Disciple of Life</strong> works for the first round, that is when you <strong>"cast/use"</strong> the spell, then when your turn comes around you are no longer casting the spell, only maintaining the spell. So the <strong>Disciple of Life</strong> benefit goes away. </span></p><p><span style="font-size: 15px"></span></p><p><span style="font-size: 15px">This is where the word <strong>use</strong> gets tricky, on one hand you still <strong>use</strong> the <strong>Aura of Life</strong> spell it is up and creatures are benefiting from it, on the other hand you are not <strong>"using</strong>" the spell; other creatures are <strong>"using"</strong> the spell.</span></p><p><span style="font-size: 15px"></span></p><p><span style="font-size: 15px">This is where the <strong>Aura of Vitality </strong>wording helps, "<strong>You can use a bonus action to cause one creature in the aura (including you) to regain 2d6 hit points."</strong> </span></p><p></p><p>You are <strong>"using" </strong>the spell <strong>Aura of Vitality</strong>, so there is a benefit.</p><p></p><p><span style="font-size: 15px">So for the <strong>Aura of Life</strong> spell, a <strong>DM</strong> could rule that you do get the benefit of <strong>Disciple of Life</strong> if the character <strong>"uses"</strong> a action or a bonus action on each turn to <strong>"use"</strong> the spell for the soul purpose of adding the <strong>Disciple of Life </strong>benefit, and only for that specific <strong>Disciple of Life</strong> benefit. This would of course change the spells description to reflect that ruling.</span></p></blockquote><p></p>
[QUOTE="Glibowick, post: 8318613, member: 7029685"] [SIZE=4]This is for the Spell Aura of Life. I looked into other spells that [B]Disciple of Life[/B] was obviously intended for like [B]Healing Word[/B] and [B]Cure Wounds[/B], to see is the word regains was used or the word restores thinking this would solve the debate, however: [B]Healing Word:[/B] A creature of your choice that you can see within range [B]regains[/B] hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on undead or constructs. [B]Cure Wounds:[/B] A creature you touch [B]regains[/B] a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs. So I looked at 2 different parts of the Disciple of Life feature and came to 2 conclusions. First, the phrase [B]"Whenever you use a spell," [/B]becomes the focal point. I would argue that you used that spell when it is first cast turning the entirety of the spell into 1 + Disciple of life. Then a[B] Creature [/B]is regaining the benefits of that spell. Second, you are not casting the spell[B][I][B]"[/B][/I]to restore hit points [/B][I][B]to[/B][/I][B][I] a creature[/I]," [/B]you are instead casting and aura that doesn't target so it can't be [B]"To" [/B]anything, also the spell works kind of imp But that would depend and what the word [B]"to"[/B] means. So it can be argued that you are using the spell [B]"to restore hit points"[/B] since that is your intended purpose. I think this will ultimately boil down to a [B]DM[/B] table decision.[/SIZE] However, If it were me. I would think that since the spell description states, [B]"the living creature regains 1 hit point when it starts its turn in the aura with 0 hit points."[/B] I think that is very limiting feature, I would then allow the[B] Disciple of Life,[/B] because [B]only dying players benefit.[/B] Also, when a character can take that [B]level 4 spell[/B] enemies can still 1 hit the slightly more alive player who is regaining consciousness. If your [B]DM[/B] is still not having it. This the point where the home-brewing/compromising begin. [SIZE=4]I think a middle ground could be accomplished where [B]Disciple of Life[/B] works for the first round, that is when you [B]"cast/use"[/B] the spell, then when your turn comes around you are no longer casting the spell, only maintaining the spell. So the [B]Disciple of Life[/B] benefit goes away. This is where the word [B]use[/B] gets tricky, on one hand you still [B]use[/B] the [B]Aura of Life[/B] spell it is up and creatures are benefiting from it, on the other hand you are not [B]"using[/B]" the spell; other creatures are [B]"using"[/B] the spell. This is where the [B]Aura of Vitality [/B]wording helps, "[B]You can use a bonus action to cause one creature in the aura (including you) to regain 2d6 hit points."[/B] [/SIZE] You are [B]"using" [/B]the spell [B]Aura of Vitality[/B], so there is a benefit. [SIZE=4]So for the [B]Aura of Life[/B] spell, a [B]DM[/B] could rule that you do get the benefit of [B]Disciple of Life[/B] if the character [B]"uses"[/B] a action or a bonus action on each turn to [B]"use"[/B] the spell for the soul purpose of adding the [B]Disciple of Life [/B]benefit, and only for that specific [B]Disciple of Life[/B] benefit. This would of course change the spells description to reflect that ruling.[/SIZE] [/QUOTE]
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