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Community
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*Dungeons & Dragons
Aura of the Guardian against damage that drops the paladin to 0?
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<blockquote data-quote="Salthorae" data-source="post: 7451939" data-attributes="member: 1095"><p>Magic? </p><p></p><p></p><p></p><p>Ok? I’m not sure how this changes the discussion of reaction mechanics. </p><p></p><p></p><p></p><p>I would say that is a very cinematic interpretation, but not one that follows the RAW reaction mechanics. It may be the RAI and WotC wasn’t clear enough in their wording for this Aura’s ability. But RAW: Reactions take place after trigger. Trigger for the aura is “when a creature takes damage within 10 feet of you”, therefore the fighter/wizard/whatever took the damage and then your aura transfers it to the paladin. In this scenario the paladin is also taking that same damage, at the same time (that’s how the rules work for AoE spells). If that drops the paladin to unconsciousness he can’t react and you have 2 potentially down PC’s. If it doesn’t drop him then the paladin CAN react and sock the other characters damage, likely knocking the paladin to unconsciousness but saving the other character. </p><p></p><p>FWIW I think that in the spirit of the ability I would also rule at my table that the paladin could ready an action and if they, with a knowledge roll, can identify a harmful spell being cast, I’d probably allow them to activate the aura using that readied action as a preemptive soak. </p><p></p><p>That would allow what you’re talking about but costing them their round’s action and potentially wasting it if the enemy can see the paladin position himself and not act and the enemy knows their abilities, it may influence his choices and he may not cast that fireball. I think that risk/action task is worth allowing a paladin with this aura to activate in a way not stated under the ability. Not RAW at all, but it fits the intention of the ability still I think.</p></blockquote><p></p>
[QUOTE="Salthorae, post: 7451939, member: 1095"] Magic? Ok? I’m not sure how this changes the discussion of reaction mechanics. I would say that is a very cinematic interpretation, but not one that follows the RAW reaction mechanics. It may be the RAI and WotC wasn’t clear enough in their wording for this Aura’s ability. But RAW: Reactions take place after trigger. Trigger for the aura is “when a creature takes damage within 10 feet of you”, therefore the fighter/wizard/whatever took the damage and then your aura transfers it to the paladin. In this scenario the paladin is also taking that same damage, at the same time (that’s how the rules work for AoE spells). If that drops the paladin to unconsciousness he can’t react and you have 2 potentially down PC’s. If it doesn’t drop him then the paladin CAN react and sock the other characters damage, likely knocking the paladin to unconsciousness but saving the other character. FWIW I think that in the spirit of the ability I would also rule at my table that the paladin could ready an action and if they, with a knowledge roll, can identify a harmful spell being cast, I’d probably allow them to activate the aura using that readied action as a preemptive soak. That would allow what you’re talking about but costing them their round’s action and potentially wasting it if the enemy can see the paladin position himself and not act and the enemy knows their abilities, it may influence his choices and he may not cast that fireball. I think that risk/action task is worth allowing a paladin with this aura to activate in a way not stated under the ability. Not RAW at all, but it fits the intention of the ability still I think. [/QUOTE]
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Aura of the Guardian against damage that drops the paladin to 0?
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