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General Tabletop Discussion
*Pathfinder & Starfinder
"Aura Party" in Play
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<blockquote data-quote="Patlin" data-source="post: 3564595" data-attributes="member: 17264"><p>Yes, I misspoke. I've been doing it correctly in actual play. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>As to keeping track of stuff, we usually manage it by saying things like "So that's +2 attack and +4 damage from the auras, right?" By thinking out loud, we cross check each other.</p><p></p><p>As to the house rule on the divine mind, it turns out that the player and DM agreed that the mantle based auras were generally weaker than the default auras, and created a feat allowing the divine mind to keep up a mantle aura in addition to any other auras he might have. This allows the Divine Mind to give us all a little DR (from the guardian mantle IIRC) in addition to the bonuses he would otherwise provide. Before anyone else says so, let me admit this is a killer no brainer feat and clearly not balanced re: other feats. Since I'm the druid player not the divine mind player or the DM, I wasn't aware of the change during the first session, and only copped to it when I asked the other player "So how are you managing to do this?" They had mentioned they had gotten together and fiddled with a few things, but I guess I just wasn't paying that much attention. </p><p></p><p>To be clear, I have no objection to the use of house rules, and I am not saying this is in any way unfair. My sole reservation is based on the fact that I started this thread to discuss the balance and play aspects of this sort of party arrangement, and to the extent that the house rules make the discussion less applicable to RAW I see that as unfortunate. Of course, we have other house rules too, such as non random hit points, a somewhat expanded range of unconciousness before death, no more than one prestige class per character, and probably others I'm so used to I'm not even thinking of them... but I suspect my group is hardly unique in this respect. I suppose the old phrase "your mileage may vary" applies. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Patlin, post: 3564595, member: 17264"] Yes, I misspoke. I've been doing it correctly in actual play. :) As to keeping track of stuff, we usually manage it by saying things like "So that's +2 attack and +4 damage from the auras, right?" By thinking out loud, we cross check each other. As to the house rule on the divine mind, it turns out that the player and DM agreed that the mantle based auras were generally weaker than the default auras, and created a feat allowing the divine mind to keep up a mantle aura in addition to any other auras he might have. This allows the Divine Mind to give us all a little DR (from the guardian mantle IIRC) in addition to the bonuses he would otherwise provide. Before anyone else says so, let me admit this is a killer no brainer feat and clearly not balanced re: other feats. Since I'm the druid player not the divine mind player or the DM, I wasn't aware of the change during the first session, and only copped to it when I asked the other player "So how are you managing to do this?" They had mentioned they had gotten together and fiddled with a few things, but I guess I just wasn't paying that much attention. To be clear, I have no objection to the use of house rules, and I am not saying this is in any way unfair. My sole reservation is based on the fact that I started this thread to discuss the balance and play aspects of this sort of party arrangement, and to the extent that the house rules make the discussion less applicable to RAW I see that as unfortunate. Of course, we have other house rules too, such as non random hit points, a somewhat expanded range of unconciousness before death, no more than one prestige class per character, and probably others I'm so used to I'm not even thinking of them... but I suspect my group is hardly unique in this respect. I suppose the old phrase "your mileage may vary" applies. :) [/QUOTE]
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