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*Pathfinder & Starfinder
"Aura Party" in Play
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<blockquote data-quote="Patlin" data-source="post: 3672712" data-attributes="member: 17264"><p>Just lucky. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I told the character using the Orb of Reincarnation to roll it, and he produced a beatifull set of "00" and "1." There was much cheering. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>This weekend we got to play again, and I'm greatfull for the continued streak of our schedule not getting screwed up. We're supposed to play every weak unless something comes up, but things come up much too frequently as a general rule. It was a night of much mayhem, and much XP was had by all.</p><p></p><p>At this point, everyone but me has invested in those weapon crystals that make your sword ghost touch and semi-undead bane. Can't blame them, I'd do it too if I could figure out how to attach one to my bite attack. Incorporeal foes, once a massive weakness in our mage free party, are now pretty easy to handle... and the Shifter Druid's inability to conveniently use items is becoming frustrating now that the party is starting to get good stuff, including one extremely powerfull sword. On the plus side, I picked up a wildling clasp, which allows me to keep my Periapt of Wisdom +2 in play even when shifted. (Having the clasp work with shifting in addition to wild shape seems natural, and the DM aproved it.) I also picked up a minor schema of snake's swiftness, mass... I love that spell, and it doesn't seem likely to go out of style, unless the duskblade picks up haste through a feat.</p><p></p><p>"Aura Party" is a quisinart, and we're especially nasty against single highly powerfull foes. We don't dominate as effectively against groups, but all in all we're performing quite well.</p><p></p><p>I'm running out of things to say about the specific classes, so I asked my wife (the warblade player) for her opinion on the warblade. She's barely aware of the existance of the boards, and seemed a little surprised when I mentioned that some people consider the warblade overpowered. Here's what she said:</p><p></p><p>"The warblade is very complicated to play. I think a Fighter or Barbarian would outdamage the warblade, but I'm enjoying playing the character. It'd be more powerfull than a Fighter or Barbarian if I could use all my maneuvers at once, but I can't. I only get to use my +4d6 strike every other round, and it's a single attack. It'r very complicated to play, though... if I take over the DMing duties, I wouldn't even consider keeping the warblade as an NPC. It requires too much effort to play properly."</p><p></p><p>I'm happy to say that no single PC seems to be hogging the spotlight. Even our best moves (mass snakes swiftness, white raven tactics, and the auras) tend to spread the spotlight around.</p></blockquote><p></p>
[QUOTE="Patlin, post: 3672712, member: 17264"] Just lucky. :) I told the character using the Orb of Reincarnation to roll it, and he produced a beatifull set of "00" and "1." There was much cheering. ;) This weekend we got to play again, and I'm greatfull for the continued streak of our schedule not getting screwed up. We're supposed to play every weak unless something comes up, but things come up much too frequently as a general rule. It was a night of much mayhem, and much XP was had by all. At this point, everyone but me has invested in those weapon crystals that make your sword ghost touch and semi-undead bane. Can't blame them, I'd do it too if I could figure out how to attach one to my bite attack. Incorporeal foes, once a massive weakness in our mage free party, are now pretty easy to handle... and the Shifter Druid's inability to conveniently use items is becoming frustrating now that the party is starting to get good stuff, including one extremely powerfull sword. On the plus side, I picked up a wildling clasp, which allows me to keep my Periapt of Wisdom +2 in play even when shifted. (Having the clasp work with shifting in addition to wild shape seems natural, and the DM aproved it.) I also picked up a minor schema of snake's swiftness, mass... I love that spell, and it doesn't seem likely to go out of style, unless the duskblade picks up haste through a feat. "Aura Party" is a quisinart, and we're especially nasty against single highly powerfull foes. We don't dominate as effectively against groups, but all in all we're performing quite well. I'm running out of things to say about the specific classes, so I asked my wife (the warblade player) for her opinion on the warblade. She's barely aware of the existance of the boards, and seemed a little surprised when I mentioned that some people consider the warblade overpowered. Here's what she said: "The warblade is very complicated to play. I think a Fighter or Barbarian would outdamage the warblade, but I'm enjoying playing the character. It'd be more powerfull than a Fighter or Barbarian if I could use all my maneuvers at once, but I can't. I only get to use my +4d6 strike every other round, and it's a single attack. It'r very complicated to play, though... if I take over the DMing duties, I wouldn't even consider keeping the warblade as an NPC. It requires too much effort to play properly." I'm happy to say that no single PC seems to be hogging the spotlight. Even our best moves (mass snakes swiftness, white raven tactics, and the auras) tend to spread the spotlight around. [/QUOTE]
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