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Aurek Squad: Heroes of The Rebellion [RECRUITING; OOC]
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<blockquote data-quote="Jago" data-source="post: 6899038" data-attributes="member: 6855130"><p>Not a worry! So, the good news about the books is that character creation is like 10% of each book; the rest is mostly setting information, GM stuff, and GORGEOUS ARTWORK MY GOD DO I LOVE IT.</p><p></p><p>Creating a character basically boils down to:</p><p>1. Species. Each book as a few that overlap (Bothans feature prominently in Edge and Age) and a few that don't (Mirialans and Zabraks are exclusively Force and Destiny). However, all species are cross compatible with all book options: you can play a Zabrak Smuggler (FaD Species with EoTE Career) if you so choose, and this can lead to a lot of fun combos.</p><p></p><p>2. You pick a Career. Your Career is kinda like a Class: it determines your Career Skills (which cost less XP to upgrade) and your access to Specializations. </p><p></p><p>3. Pick a Specialization. Sure, you're a Smuggler, but what KIND of Smuggler are you? A hotshot Pilot? A roguish Scoundrel? A cunning Thief?</p><p>Every Career contains 3 Specializations. These give a few more skills and Talent Trees; Talents are basically feats you can unlock that make you REALLY good at what you do: removing difficulty from certain tasks, adding bonuses to certain actions, and just generally making you awesome. You automatically begin with one Specialization in your chosen Career. You can spend XP on more Specializations: those in your Career cost less than those outside it (So you can be a Smuggler Scoundrel and then purchase a Force Sensitive Specialization along the way).</p><p></p><p>There are a few fluffy bits that help too. Motivations are what drive you. Edge characters have Obligations: something hanging over their head they have to deal with. Age characters have Duty: how well respected they are in the Alliance, granting them access to better gear and services. And Force characters have Morality, the constant struggle between the Light and Dark, where they have a Moral Strength, such as Compassion, Bravery, or Discipline, and a Moral Flaws, such as Ambition, Greed, or Stubbornness. Obviously Strengths are Light Sided and Flaws are Dark Sided.</p><p></p><p></p><p>There's a bit more to making a character than that, but I swear that over half of each book is more setting detail than actual rules and such. And as always, I'm happy to answer any questions or clear things up.</p></blockquote><p></p>
[QUOTE="Jago, post: 6899038, member: 6855130"] Not a worry! So, the good news about the books is that character creation is like 10% of each book; the rest is mostly setting information, GM stuff, and GORGEOUS ARTWORK MY GOD DO I LOVE IT. Creating a character basically boils down to: 1. Species. Each book as a few that overlap (Bothans feature prominently in Edge and Age) and a few that don't (Mirialans and Zabraks are exclusively Force and Destiny). However, all species are cross compatible with all book options: you can play a Zabrak Smuggler (FaD Species with EoTE Career) if you so choose, and this can lead to a lot of fun combos. 2. You pick a Career. Your Career is kinda like a Class: it determines your Career Skills (which cost less XP to upgrade) and your access to Specializations. 3. Pick a Specialization. Sure, you're a Smuggler, but what KIND of Smuggler are you? A hotshot Pilot? A roguish Scoundrel? A cunning Thief? Every Career contains 3 Specializations. These give a few more skills and Talent Trees; Talents are basically feats you can unlock that make you REALLY good at what you do: removing difficulty from certain tasks, adding bonuses to certain actions, and just generally making you awesome. You automatically begin with one Specialization in your chosen Career. You can spend XP on more Specializations: those in your Career cost less than those outside it (So you can be a Smuggler Scoundrel and then purchase a Force Sensitive Specialization along the way). There are a few fluffy bits that help too. Motivations are what drive you. Edge characters have Obligations: something hanging over their head they have to deal with. Age characters have Duty: how well respected they are in the Alliance, granting them access to better gear and services. And Force characters have Morality, the constant struggle between the Light and Dark, where they have a Moral Strength, such as Compassion, Bravery, or Discipline, and a Moral Flaws, such as Ambition, Greed, or Stubbornness. Obviously Strengths are Light Sided and Flaws are Dark Sided. There's a bit more to making a character than that, but I swear that over half of each book is more setting detail than actual rules and such. And as always, I'm happy to answer any questions or clear things up. [/QUOTE]
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Aurek Squad: Heroes of The Rebellion [RECRUITING; OOC]
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