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Aurek Squad: Heroes of The Rebellion [RECRUITING; OOC]
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<blockquote data-quote="Jago" data-source="post: 6900521" data-attributes="member: 6855130"><p>[MENTION=11437]Insight[/MENTION], here is what I've come up with. Do note that I made a slight error: You have <strong>115</strong> <strong>XP</strong> total, and have spent it all.</p><p></p><p><a href="https://www.dropbox.com/s/y8ruqvjd9kxid9u/Example%20Clone%20Commander.pdf?dl=0" target="_blank">Example Clone Commander</a></p><p></p><p>So, the breakdown.</p><p></p><p>Your stats are generally average with slightly higher Agility and definitely boosted Presence. Agility will affect a lot of your ranged combat skills as well as things like Coordination (keeping your balance and such) and Stealth, so this is good to have. Presence affects the majority of talking skills, especially Leadership: Leadership will be your bread and butter since that's the skill that a lot of your talents will use and is used to help aid your allies. </p><p></p><p>You gain free ranks in 2 Non-Career skills: I chose a rank in Negotiation, as a Commander would probably be a little versed in accepting surrenders or trying to requisition more troops and supplies for the front (and a merc/bounty hunter would know how to negotiate a better fee), and Piloting [Planetary] to reflect some degree of skill with Speeders, Walkers, and other atmospheric and land craft. </p><p></p><p>For your Career Skills, you have a double rank in Leadership (again, should be your primary skill), and ranks in Discipline (you don't run and you're harder to intimidate), Vigilance (harder to take you by surprise and this is generally your Initiative check), Ranged [Heavy] (governs Blaster Rifles and other Longarms), and Knowledge [Warfare] (the Knowledge of military hardware and tactics). </p><p></p><p>For your talents, we cannot get much <em>just</em> yet: you have Toughened and Grit to help increase your Wounds (HP) and Strain (you spend this to do extra stuff), and a rank in Commanding Presence, which helps offset penalties to the Leadership and Cool Skills (Cool is for setting ambushes, also helps you not be flustered by social or physical stresses, and governs the wearing of glareshades at night).</p><p></p><p>I've set your Motivation to Cause: Overthrow The Empire, to fit the idea of someone who <em>really</em> wants those jerks in Coruscant to drop dead and gives this trooper a reason to take up the cause of The Rebel Alliance. I've left your Obligation blank because, well, that's for you to decide. However, I've had you take extra Obligation as this can give extra XP and Credits, and you need both. You've taken +10 Obligation to get 5 XP and an extra 1,500 Credits.</p><p></p><p>Your money was spent on a Blaster Carbine: 1 range less than a Blaster Rifle, but it weighs less and can be upgraded more. Your extra Sharpshooter talent tree will also give you the ability to push your range beyond its max as well. Your armor is Padded Armor: it's basically standard Rebel Trooper armor, a good fiberweave designed to try and dissipate most impacts. It's cheap, light, and effective, but it cannot be further modified. Laminate armor is the Clone/Stormtrooper armor, but it's a little expensive for you to start with. The Padded could very well be flavored as his older Clone Armor, just missing some pieces and having to be modified over the past 20 years without maintenance.</p><p></p><p></p><p>Your Soak value with your armor is 4 (Brawn value + Armor Soak), meaning you shrug off 4 damage every time you're attacked. Your Encumbrance Value is 7 (Brawn + 5), meaning you can carry an Encumbrance of 7 before being treated as Encumbered. Your armor has no Encumbrance so long as you're wearing it, and your Carbine weighs 3. Most gear you'll want will either weigh nothing or have an Encumbrance of 1 or 2, and there are items, like belts, packs, and combat webbing, to add to your Encumbrance.</p><p></p><p></p><p></p><p>Anyway, take a look, and I'll answer any questions on this that you need. This is just a very general example, but it's 100% acceptable to play if you want to keep all this.</p></blockquote><p></p>
[QUOTE="Jago, post: 6900521, member: 6855130"] [MENTION=11437]Insight[/MENTION], here is what I've come up with. Do note that I made a slight error: You have [B]115[/B] [B]XP[/B] total, and have spent it all. [URL=https://www.dropbox.com/s/y8ruqvjd9kxid9u/Example%20Clone%20Commander.pdf?dl=0]Example Clone Commander[/url] So, the breakdown. Your stats are generally average with slightly higher Agility and definitely boosted Presence. Agility will affect a lot of your ranged combat skills as well as things like Coordination (keeping your balance and such) and Stealth, so this is good to have. Presence affects the majority of talking skills, especially Leadership: Leadership will be your bread and butter since that's the skill that a lot of your talents will use and is used to help aid your allies. You gain free ranks in 2 Non-Career skills: I chose a rank in Negotiation, as a Commander would probably be a little versed in accepting surrenders or trying to requisition more troops and supplies for the front (and a merc/bounty hunter would know how to negotiate a better fee), and Piloting [Planetary] to reflect some degree of skill with Speeders, Walkers, and other atmospheric and land craft. For your Career Skills, you have a double rank in Leadership (again, should be your primary skill), and ranks in Discipline (you don't run and you're harder to intimidate), Vigilance (harder to take you by surprise and this is generally your Initiative check), Ranged [Heavy] (governs Blaster Rifles and other Longarms), and Knowledge [Warfare] (the Knowledge of military hardware and tactics). For your talents, we cannot get much [I]just[/I] yet: you have Toughened and Grit to help increase your Wounds (HP) and Strain (you spend this to do extra stuff), and a rank in Commanding Presence, which helps offset penalties to the Leadership and Cool Skills (Cool is for setting ambushes, also helps you not be flustered by social or physical stresses, and governs the wearing of glareshades at night). I've set your Motivation to Cause: Overthrow The Empire, to fit the idea of someone who [I]really[/I] wants those jerks in Coruscant to drop dead and gives this trooper a reason to take up the cause of The Rebel Alliance. I've left your Obligation blank because, well, that's for you to decide. However, I've had you take extra Obligation as this can give extra XP and Credits, and you need both. You've taken +10 Obligation to get 5 XP and an extra 1,500 Credits. Your money was spent on a Blaster Carbine: 1 range less than a Blaster Rifle, but it weighs less and can be upgraded more. Your extra Sharpshooter talent tree will also give you the ability to push your range beyond its max as well. Your armor is Padded Armor: it's basically standard Rebel Trooper armor, a good fiberweave designed to try and dissipate most impacts. It's cheap, light, and effective, but it cannot be further modified. Laminate armor is the Clone/Stormtrooper armor, but it's a little expensive for you to start with. The Padded could very well be flavored as his older Clone Armor, just missing some pieces and having to be modified over the past 20 years without maintenance. Your Soak value with your armor is 4 (Brawn value + Armor Soak), meaning you shrug off 4 damage every time you're attacked. Your Encumbrance Value is 7 (Brawn + 5), meaning you can carry an Encumbrance of 7 before being treated as Encumbered. Your armor has no Encumbrance so long as you're wearing it, and your Carbine weighs 3. Most gear you'll want will either weigh nothing or have an Encumbrance of 1 or 2, and there are items, like belts, packs, and combat webbing, to add to your Encumbrance. Anyway, take a look, and I'll answer any questions on this that you need. This is just a very general example, but it's 100% acceptable to play if you want to keep all this. [/QUOTE]
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Aurek Squad: Heroes of The Rebellion [RECRUITING; OOC]
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