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Autarch Domains at War Kickstarter
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<blockquote data-quote="Tav_Behemoth" data-source="post: 6132355" data-attributes="member: 18017"><p>That's good to hear! There are cases where a hero can deal unit hit points to a unit, or take HP after being targeted by a unit's UHP attack, but I've heard of people using D@W in their 4E games where hit points are more variant from ACKS.</p><p></p><p>Most of the complexity is either:</p><p>- customization; making new units, changing the scale of combat, etc.</p><p>- covering all the things that could be used for mass combat by characters in a RPG, like fireball spells or drums of panic</p><p>- world-building stuff that you would have built up through play in the course of a campaign but can be a lot to do all from scratch</p><p></p><p>Here's a <a href="http://crowbarandbrick.blogspot.com/2013/05/autarchs-domains-at-war-battle.html" target="_blank">report of a D@W battle</a> that estimates it could be done in 10 minutes plus thinking time. My experience with Battles has been more like "in the length of an average RPG session" but I usually am teaching new players, not facing experienced ones.</p></blockquote><p></p>
[QUOTE="Tav_Behemoth, post: 6132355, member: 18017"] That's good to hear! There are cases where a hero can deal unit hit points to a unit, or take HP after being targeted by a unit's UHP attack, but I've heard of people using D@W in their 4E games where hit points are more variant from ACKS. Most of the complexity is either: - customization; making new units, changing the scale of combat, etc. - covering all the things that could be used for mass combat by characters in a RPG, like fireball spells or drums of panic - world-building stuff that you would have built up through play in the course of a campaign but can be a lot to do all from scratch Here's a [URL="http://crowbarandbrick.blogspot.com/2013/05/autarchs-domains-at-war-battle.html"]report of a D@W battle[/URL] that estimates it could be done in 10 minutes plus thinking time. My experience with Battles has been more like "in the length of an average RPG session" but I usually am teaching new players, not facing experienced ones. [/QUOTE]
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