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Authanthar; Draconic Elemental Lord of Void
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<blockquote data-quote="Krishnath" data-source="post: 267117" data-attributes="member: 56"><p><strong>Then the spells...</strong></p><p></p><p><span style="color: lightblue"><strong><em>Protective Scales</em></strong></span></p><p><span style="color: lightblue"> Transmutation</span></p><p><span style="color: lightblue"><strong>Level:</strong> Dragon 3</span></p><p><span style="color: lightblue"><strong>Components:</strong> V, DF</span></p><p><span style="color: lightblue"><strong>Casting Time:</strong> 1 action</span></p><p><span style="color: lightblue"><strong>Range:</strong> Touch</span></p><p><span style="color: lightblue"><strong>Target:</strong> Creature touched.</span></p><p><span style="color: lightblue"><strong>Duration:</strong> 1hour/Level</span></p><p><span style="color: lightblue"><strong>Save:</strong> Will negates (Harmless)</span></p><p><span style="color: lightblue"><strong>Spell Resistance:</strong> Yes</span></p><p><span style="color: lightblue"></span></p><p><span style="color: lightblue">This spell covers the target in protective dragon scales, increasing the targets natural armor by 4, and granting energy resistance 5 against an energy type of the casters choice (acid, cold, electricity, fire or sonic) for the duration of the spell, the target can dismiss the spell as a free action.</span></p><p><span style="color: lightblue"></span></p><p><span style="color: lightblue"><strong><em>Charm Dragon</em></strong></span></p><p><span style="color: lightblue"> Enchantment (charm) [mind affecting]</span></p><p><span style="color: lightblue"> <strong>Level:</strong> Dragon 6</span></p><p><span style="color: lightblue"><strong>Components:</strong> V, S, DF</span></p><p><span style="color: lightblue"><strong>Casting Time:</strong> 1 action</span></p><p><span style="color: lightblue"><strong>Range:</strong> Close (25' + 5'/2 levels)</span></p><p><span style="color: lightblue"><strong>Target:</strong> One dragon</span></p><p><span style="color: lightblue"><strong>Duration:</strong> 1 hour/Level</span></p><p><span style="color: lightblue"><strong>Saving Throw:</strong> Will negates (+ special, see below)</span></p><p><span style="color: lightblue"><strong>Spell Resistance:</strong> Yes</span></p><p><span style="color: lightblue"></span></p><p><span style="color: lightblue">As <em>Charm Person</em>, except it only affects dragons. The spell cannot affect a dragon with more than twice the HD than the cleric casting the spell, in addition the targeted dragon gets a +4 bonus to the save if it's alignment is diagonally opposed to the clerics.</span></p><p><span style="color: lightblue"></span></p><p><span style="color: lightblue"><strong><em>Call Dragon</em></strong></span></p><p><span style="color: lightblue">Transmutation</span></p><p><span style="color: lightblue"><strong>Level:</strong> Dragon 7</span></p><p><span style="color: lightblue"><strong>Components:</strong> V, DF</span></p><p><span style="color: lightblue"><strong>Casting Time:</strong> 1 action</span></p><p><span style="color: lightblue"><strong>Range:</strong> 1 mile/Level</span></p><p><span style="color: lightblue"><strong>Target:</strong> The nearest dragon</span></p><p><span style="color: lightblue"><strong>Duration:</strong> Instantaneous</span></p><p><span style="color: lightblue"><strong>Saving Throw:</strong> None (see below)</span></p><p><span style="color: lightblue"><strong>Spell Resistance:</strong> No</span></p><p><span style="color: lightblue"></span></p><p><span style="color: lightblue">This spell sends a short message to the nearest dragon with a request for help in exchange for wealth or magic items. The spel works similarly to <em>Whispering Wind</em> and the dragon chooses wheter or not to respond to the call. At the casters option he may choose to send a <em>Suggestion</em> along with the message, compelling the dragon to answer it. The dragon gets a will save against the Suggestion, and might get very angry against such tactics. If the dragon chooses to answer the call, it takes between 10 minutes and one hour for the dragon to show up. If the spell is used to attempt to lure a dragon into an ambush it automatically fails. The cleric and his companions are expected to fully compensate the dragon who assists them.</span></p><p><span style="color: lightblue"></span></p><p><span style="color: lightblue"><strong><em>Dragon Shape</em></strong></span></p><p><span style="color: lightblue">Transmutation</span></p><p><span style="color: lightblue"><strong>Level:</strong> Dragon 9</span></p><p><span style="color: lightblue"><strong>Components:</strong> V, S, DF,</span></p><p><span style="color: lightblue"><strong>Casting Time:</strong> 1 action</span></p><p><span style="color: lightblue"><strong>Range:</strong> Personal</span></p><p><span style="color: lightblue"><strong>Target:</strong> Caster</span></p><p><span style="color: lightblue"><strong>Duration:</strong> 1 hour/level</span></p><p><span style="color: lightblue"><strong>Saving Throw:</strong> None (Harmless)</span></p><p><span style="color: lightblue"><strong>Spell Resistance:</strong> No</span></p><p><span style="color: lightblue"></span></p><p><span style="color: lightblue">This spell transforms the caster into a draconic creature for the duration. The spell is similar to the Polymorph Self spell, but unlike Polymorph Self the spell does not affect carried equipment. The spell changes the caster, who in effect gains the halfdragon template of a dragon of similar alignment as the cleric. When the spell is cast, the cleric chooses a dragon who has an alignment within one step of the cleric and the clerics deity from the list below (i.e. a LE cleric of a LN god, must choose either a LE or LN dragon, similary a neutral cleric of a neutral god can choose any dragon that has neutral as part of it's alignment) If no dragon can be found of compatible alignment, choose the one which is closest. The cleric gains the abilities listed in the table below, and the following:</span></p><p><span style="color: lightblue"></span></p><p><span style="color: lightblue"><strong>·</strong> The cleric grows one size category, which affects BAB, AC, natural weapons damage, and ability scores normally.</span></p><p><span style="color: lightblue"><strong>·</strong> The cleric grows scales that cover it's entire body, increasing it's natural armor bonus by +4,</span></p><p><span style="color: lightblue"><strong>·</strong> The cleric gains the dragon type and gains lowlight vision, darkvision to a range of 60', and immunity to Sleep and paralysis effects. <strong>·</strong> The clerics ability scores increase by the following amount: Str +8, Con +2, Int +2, and Cha +2.</span></p><p><span style="color: lightblue"><strong>·</strong> If the choosen dragon type has wings, the cleric grows wing and can fly at a speed of 100' with average manouverability.</span></p><p><span style="color: lightblue"><strong>·</strong> The cleric gains a breathweapon useable once every 1d4 rounds.</span></p><p><span style="color: lightblue"></span></p><p><span style="color: lightblue">The cleric gains additional abilities and immunities as presented below.</span></p><p><span style="color: lightblue"></span></p><p><span style="color: lightblue">Align. - Dragon - Breathweapon (DC)† - - - - - - Immunities - - - Other abilities</span></p><p><span style="color: lightblue"></span></p><p><span style="color: lightblue">LG - Bronze - Line of Lightning (6d6, DC 18) - - Electricity - - Waterbreathing</span></p><p><span style="color: lightblue">LG - Gold - Cone of Fire (6d10, DC 20) - - - - - Fire Subtype - - Waterbreathing</span></p><p><span style="color: lightblue">LG - Silver - Cone of Cold (6d8, DC 18) - - - - Cold and Acid</span></p><p><span style="color: lightblue">CG - Brass - Line of Fire (3d6, DC 17) - - - - - Fire Subtype</span></p><p><span style="color: lightblue">CG - Copper - Line of Acid (6d4, DC 17) - - - - Acid Immunity - - Spider Climb</span></p><p><span style="color: lightblue"></span></p><p><span style="color: lightblue">LN - Emerald - Cone of Sound (6d6, 18) - - - - - Sonic</span></p><p><span style="color: lightblue">LN - Sapphire - Cone of Sound (6d4, DC 17) - - - Electricity - - - Spider Climb</span></p><p><span style="color: lightblue">N - Amethyst - Line of Force (6d8, DC 18) - - - Poison - - - - - - +4 on saves against force effects</span></p><p><span style="color: lightblue">CN - Crystal - Cone of Light (6d6, DC 17) - - - Cold</span></p><p><span style="color: lightblue">CN - Topaz - Cone of Dehydr. (6d8, DC 17) - - - Cold - - - - - - - Water Breathing</span></p><p><span style="color: lightblue"></span></p><p><span style="color: lightblue">LE - Blue - Line of Lightning (6d8 DC 18) - - - Electricity</span></p><p><span style="color: lightblue">LE - Green - Cone of Acid Gas (6d6, DC 17) - - Acid - - - - - - - - Water Breathing</span></p><p><span style="color: lightblue">NE - Brown - Line of Acid (6d6, DC 19) - - - - Acid - - - - - - - - Tremorsense 90'</span></p><p><span style="color: lightblue">CE - Black - Line of Acid (6d4, DC 17) - - - - Acid - - - - - - - - Water Breathing</span></p><p><span style="color: lightblue">CE - Red - Cone of Fire (6d10, DC 19) - - - - - Fire Subtype</span></p><p><span style="color: lightblue">CE - White - Cone of Cold (3d6, DC 16) - - - - Cold Subtype - - - - Icewalking††</span></p><p><span style="color: lightblue"></span></p><p><span style="color: lightblue"></span></p><p><span style="color: lightblue">† A line is always 5' wide, 5' high and 60' long. A cone is always 30' long.</span></p><p><span style="color: lightblue">†† Works just like spider climb, but only on frozen surfaces, also cannot lose balance on icy surfaces.</span></p><p><span style="color: lightblue"></span></p><p><span style="color: lightblue">DM's may at their option allow other dragon types than these.</span></p><p><span style="color: lightblue"></span></p><p><span style="color: lightblue">That's the spells, on to the main course <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></span></p></blockquote><p></p>
[QUOTE="Krishnath, post: 267117, member: 56"] [b]Then the spells...[/b] [color=lightblue][b][i]Protective Scales[/i][/b][i][/i] Transmutation [b]Level:[/b] Dragon 3 [b]Components:[/b] V, DF [b]Casting Time:[/b] 1 action [b]Range:[/b] Touch [b]Target:[/b] Creature touched. [b]Duration:[/b] 1hour/Level [b]Save:[/b] Will negates (Harmless) [b]Spell Resistance:[/b] Yes This spell covers the target in protective dragon scales, increasing the targets natural armor by 4, and granting energy resistance 5 against an energy type of the casters choice (acid, cold, electricity, fire or sonic) for the duration of the spell, the target can dismiss the spell as a free action. [b][i]Charm Dragon[/i][/b][i][/i] Enchantment (charm) [mind affecting] [b]Level:[/b] Dragon 6 [b]Components:[/b] V, S, DF [b]Casting Time:[/b] 1 action [b]Range:[/b] Close (25' + 5'/2 levels) [b]Target:[/b] One dragon [b]Duration:[/b] 1 hour/Level [b]Saving Throw:[/b] Will negates (+ special, see below) [b]Spell Resistance:[/b] Yes As [i]Charm Person[/i], except it only affects dragons. The spell cannot affect a dragon with more than twice the HD than the cleric casting the spell, in addition the targeted dragon gets a +4 bonus to the save if it's alignment is diagonally opposed to the clerics. [b][i]Call Dragon[/i][/b][i][/i] Transmutation [b]Level:[/b] Dragon 7 [b]Components:[/b] V, DF [b]Casting Time:[/b] 1 action [b]Range:[/b] 1 mile/Level [b]Target:[/b] The nearest dragon [b]Duration:[/b] Instantaneous [b]Saving Throw:[/b] None (see below) [b]Spell Resistance:[/b] No This spell sends a short message to the nearest dragon with a request for help in exchange for wealth or magic items. The spel works similarly to [i]Whispering Wind[/i] and the dragon chooses wheter or not to respond to the call. At the casters option he may choose to send a [i]Suggestion[/i] along with the message, compelling the dragon to answer it. The dragon gets a will save against the Suggestion, and might get very angry against such tactics. If the dragon chooses to answer the call, it takes between 10 minutes and one hour for the dragon to show up. If the spell is used to attempt to lure a dragon into an ambush it automatically fails. The cleric and his companions are expected to fully compensate the dragon who assists them. [b][i]Dragon Shape[/i][/b][i][/i] Transmutation [b]Level:[/b] Dragon 9 [b]Components:[/b] V, S, DF, [b]Casting Time:[/b] 1 action [b]Range:[/b] Personal [b]Target:[/b] Caster [b]Duration:[/b] 1 hour/level [b]Saving Throw:[/b] None (Harmless) [b]Spell Resistance:[/b] No This spell transforms the caster into a draconic creature for the duration. The spell is similar to the Polymorph Self spell, but unlike Polymorph Self the spell does not affect carried equipment. The spell changes the caster, who in effect gains the halfdragon template of a dragon of similar alignment as the cleric. When the spell is cast, the cleric chooses a dragon who has an alignment within one step of the cleric and the clerics deity from the list below (i.e. a LE cleric of a LN god, must choose either a LE or LN dragon, similary a neutral cleric of a neutral god can choose any dragon that has neutral as part of it's alignment) If no dragon can be found of compatible alignment, choose the one which is closest. The cleric gains the abilities listed in the table below, and the following: [b]·[/b] The cleric grows one size category, which affects BAB, AC, natural weapons damage, and ability scores normally. [b]·[/b] The cleric grows scales that cover it's entire body, increasing it's natural armor bonus by +4, [b]·[/b] The cleric gains the dragon type and gains lowlight vision, darkvision to a range of 60', and immunity to Sleep and paralysis effects. [b]·[/b] The clerics ability scores increase by the following amount: Str +8, Con +2, Int +2, and Cha +2. [b]·[/b] If the choosen dragon type has wings, the cleric grows wing and can fly at a speed of 100' with average manouverability. [b]·[/b] The cleric gains a breathweapon useable once every 1d4 rounds. The cleric gains additional abilities and immunities as presented below. Align. - Dragon - Breathweapon (DC)† - - - - - - Immunities - - - Other abilities LG - Bronze - Line of Lightning (6d6, DC 18) - - Electricity - - Waterbreathing LG - Gold - Cone of Fire (6d10, DC 20) - - - - - Fire Subtype - - Waterbreathing LG - Silver - Cone of Cold (6d8, DC 18) - - - - Cold and Acid CG - Brass - Line of Fire (3d6, DC 17) - - - - - Fire Subtype CG - Copper - Line of Acid (6d4, DC 17) - - - - Acid Immunity - - Spider Climb LN - Emerald - Cone of Sound (6d6, 18) - - - - - Sonic LN - Sapphire - Cone of Sound (6d4, DC 17) - - - Electricity - - - Spider Climb N - Amethyst - Line of Force (6d8, DC 18) - - - Poison - - - - - - +4 on saves against force effects CN - Crystal - Cone of Light (6d6, DC 17) - - - Cold CN - Topaz - Cone of Dehydr. (6d8, DC 17) - - - Cold - - - - - - - Water Breathing LE - Blue - Line of Lightning (6d8 DC 18) - - - Electricity LE - Green - Cone of Acid Gas (6d6, DC 17) - - Acid - - - - - - - - Water Breathing NE - Brown - Line of Acid (6d6, DC 19) - - - - Acid - - - - - - - - Tremorsense 90' CE - Black - Line of Acid (6d4, DC 17) - - - - Acid - - - - - - - - Water Breathing CE - Red - Cone of Fire (6d10, DC 19) - - - - - Fire Subtype CE - White - Cone of Cold (3d6, DC 16) - - - - Cold Subtype - - - - Icewalking†† † A line is always 5' wide, 5' high and 60' long. A cone is always 30' long. †† Works just like spider climb, but only on frozen surfaces, also cannot lose balance on icy surfaces. DM's may at their option allow other dragon types than these. That's the spells, on to the main course :D[/color] [/QUOTE]
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