Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Authanthar; Draconic Elemental Lord of Void
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Krishnath" data-source="post: 267172" data-attributes="member: 56"><p><strong>Well, here's what you all been waiting for (I hope)...</strong></p><p></p><p><span style="color: lightblue">Apparantly the size of the doc is to big, so this will have to do...</span></p><p><span style="color: lightblue"></span></p><p><span style="color: lightblue">Comments Appreciated, Flames ignored, Constructive critizism absorbed for later use, munchkins mercilessly beaten to death <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></span></p><p><span style="color: lightblue"></span></p><p><span style="color: lightblue"><strong>Authanthar</strong></span></p><p><span style="color: lightblue"><strong>Lady of Magic, Dismal Void</strong></span></p><p><span style="color: lightblue"><strong>Lesser Deity</strong></span></p><p><span style="color: lightblue"><strong>Symbol:</strong> A serpentine dragon flying though nothingness</span></p><p><span style="color: lightblue"><strong>Home Plane:</strong> Dragon Arie</span></p><p><span style="color: lightblue"><strong>Alignment:</strong> Neutral</span></p><p><span style="color: lightblue"><strong>Portfolio:</strong> Dragon magic, void, nothingness, </span></p><p><span style="color: lightblue"><strong>Worshippers:</strong> Dragons</span></p><p><span style="color: lightblue"><strong>Cleric Alignments:</strong> N, LN, NE, CN, NG</span></p><p><span style="color: lightblue"><strong>Domains:</strong> Dragon, Magic, Spell, Void</span></p><p><span style="color: lightblue"><strong>Favored Weapon:</strong> Claw</span></p><p><span style="color: lightblue"></span></p><p><span style="color: lightblue">The draconic god of magic and one of the five draconic elemental lords appears as a large, wingless, and serpentine dragon with green eyes. It's scales so black that they appear to absorb light. Of all the draconic deities she is the one with the smallest number of clergy (after Io of course.) Not that it concerns her much.</span></p><p><span style="color: lightblue"></span></p><p><span style="color: lightblue"><strong>Dogma:</strong></span></p><p><span style="color: lightblue">Not even void is completely empty, since magical energies suffuse even such a desolate place. Magic is plentyful in all things, and dragons should use magic to their advantage over the lesser races.</span></p><p><span style="color: lightblue"></span></p><p><span style="color: lightblue"><strong>Clergy and Temples:</strong></span></p><p><span style="color: lightblue">Authanthar has next to no clergy and only one known temple. Her clergy among the lesser races can be counted on one hand, and even among dragons they're few and far between. Her mortal clergy favor dark colors and spend most of their time studying magic and it's applications. Her only known temple resides within the mountain fortress that is the home of the jeweled dragon, her younger sibling. It is neither large nor impressive, at least from draconic perspective. Although the lesser races tend to find it overwhelming, it is nothing more than a large room filled with scrolls, books and minor magic trinkets such as wands. The temples only priest is a great bronze wyrm called 'Mornelder'</span></p><p><span style="color: lightblue"></span></p><p><span style="color: lightblue"><strong>Authanthar</strong></span></p><p><span style="color: lightblue"><strong>Colossal Dragon (Void)</strong></span></p><p><span style="color: lightblue"><strong>Divine Rank:</strong> 10</span></p><p><span style="color: lightblue"><strong>Hit Dice:</strong> 55d12+660 (1320 hp)</span></p><p><span style="color: lightblue"><strong>Initiative:</strong> +4 (Improved Initiative)</span></p><p><span style="color: lightblue"><strong>Speed:</strong> 60', Fly 300' (poor)</span></p><p><span style="color: lightblue"><strong>AC:</strong> 79 (-8 size, +10 divine, +54 natural, +13 deflection)</span></p><p><span style="color: lightblue"><strong>Attacks:</strong> Bite +76 melee, 2 claws +71 melee, tail slap +71 melee; or spell +71 melee touch or +57 ranged touch,</span></p><p><span style="color: lightblue"><strong>Damage:</strong> Bite 4d8+19/19-20, claw 2d8+9, tail slap 4d6+28, or by spell</span></p><p><span style="color: lightblue"><strong>Face/Reach:</strong> 20' by 80'/15'</span></p><p><span style="color: lightblue"><strong>Special Attacks:</strong> Breath weapons, crush, tail sweep, spells, spell-like abilities, domain powers, salient divine abilities,</span></p><p><span style="color: lightblue"><strong>Special Qualities:</strong> Divine Immunities, fire immunity, DR 55/+5, spontaneous casting of divine spells, understand, speak, and read all languages and speak directly to all beings within 10 miles, remote communication, godly realm, <em>teleport without error</em> at will, <em>plane shift</em> at will, blindsight 1600', scent, darkvision, SR 62, divine aura (1000', DC 33)</span></p><p><span style="color: lightblue"><strong>Saves:</strong> Fort +49, Ref +37, Will +50</span></p><p><span style="color: lightblue"><strong>Abilities:</strong> Str 49, Dex 10, Con 35, Int 36, Wis 37, Cha 36,</span></p><p><span style="color: lightblue"><strong>Skills:</strong> Concentration +72, Knowledge (Arcana) +73, Knowledge (the Planes) +73, Knowledge (Religion) +73, Spellcraft +73, (Fill with whatever you need)</span></p><p><span style="color: lightblue"><strong>Feats:</strong> Alertness, Augment Summoning, Cleave, Combat Casting, Flyby Attack, Great Cleave, Greater Spell Penetration, Hover, Improved Initiative, Improved Critical (Bite), Power Attack, Snatch, Spell Penetration, Wingover,</span></p><p><span style="color: lightblue"></span></p><p><span style="color: lightblue"></span></p><p><span style="color: lightblue"><strong>Breathweapons (Su):</strong> Authanthar has three different breathweapons:</span></p><p><span style="color: lightblue"> <em>Energy Drain:</em> A cone of shifting shadows 80' long that inflicts 8 negative levels. A Fortitude save (DC: 59) reduces the ammount of negative levels inflicted by half.</span></p><p><span style="color: lightblue"> <em>Plane Shift:</em> A cone of swirling mist 80' long, those caught in the cone must succeed a Will save (DC: 59) or be plane shifted to a random outer or inner plane.</span></p><p><span style="color: lightblue"> <em>Disintegration:</em> A beam of blue light that fills an area 5' high, 5' wide, and 160' long. Creatures are obliterade if they fail a Fortitude save (DC 59). Creatures who make successful saving throws still take 18d10 points of damage. The beam blows a 5' by 5' by 160' hole in objects if they fail their savingthrows.</span></p><p><span style="color: lightblue"> Once Authanthar uses a breathweapon, she must wait 1d4 rounds before she can breathe again, no matter which breathweapon she used.</span></p><p><span style="color: lightblue"><strong>Crush (Ex):</strong> Authanthar can land on foes as a standard action, using his whole body to crush them. Crush attacks are effective only against opponents that are large or smaller. A crush attack affects as many creatures as there can fit under Authanthar's body. Creatures in the affected area must succeed at reflex saves (DC 59) or be pinned automatically, taking 4d8+28 damage each round until Authanthar moves. Authanthar can maintain the pin as a normal grapple check.</span></p><p><span style="color: lightblue"><strong>Tail Sweep (Ex):</strong> As a standard action, Authanthar can sweep her tail in a half-circle with a 40' diameter. Medium-Sized or smaller creatures within the tail sweep area automatically take 2d8+28 points of damage, and must succeed at Reflex saves (DC 59) to avoid being knocked down.</span></p><p><span style="color: lightblue">Domain Powers: gets a +2 divine bonus on all saves and checks when dealing with dragons and dragon-kin, may use scrolls, wands, and other devices with the spell trigger activation as a 30th level sorcerer, gets a +2 bonus on concentration and spellcraft checks, once per day, by making a successfull touch attack, Authanthar may inflict 1d3 points of temporary Con damage to a living target. A Fort save (DC: 40) negates.</span></p><p><span style="color: lightblue"><strong>Spell-Like Abilties:</strong> Authanthar uses these abilities as a 20th-level caster. The save DCs are 33 plus the spells level. At will - <em>Air Walk</em>, <em>Antimagic Field</em>, <em>Anyspell</em>, <em>Banishment</em>, <em>Break Enchantment</em>, <em>Call Dragon</em>, <em>Charm Dragon</em>, <em>Disintegrate</em>, <em>Dispel Magic</em>, <em>Dragon Form</em>, <em>Eagle's Splendor</em>, <em>Endure Elements</em>, <em>Energy Immunity</em>, <em>Entropic Shield</em>, <em>Ethereal Jaunt</em>, <em>Greater Anyspell</em>, <em>Identify</em>, <em>Imbue with Spell Ability</em>, <em>Implosion</em>, <em>Limited Wish</em>, <em>Mage Armor</em>, <em>Mordenkainens Disjunction</em>, <em>Nondetection</em>, <em>Nystrul's Undetectable Aura</em>, <em>Protection from Spells</em>, <em>Protective Scales</em>, <em>Rary's Mnemonic Enhancer</em>, <em>Silence</em>, <em>Spell Resistance</em>, <em>Spell Turning</em>, and <em>True Seeing</em>.</span></p><p><span style="color: lightblue"><strong>Divine Immunities:</strong> Ability damage, ability drain, acid, cold, death effects, disease, disintegration, electricity, energy drain, fire, mind-affecting effects, paralysis, poison, sleep, stunning, transmutation, imprisonment, banishment.</span></p><p><span style="color: lightblue"><strong>Salient Divine Abilities:</strong> Alter Reality, Automatic Metamagic (Empower Sorcerer Spells), Automatic Metamagic (Sacred Cleric Spells), Call Creatures (Elementals), Call Creatures (Energons), Control Creatures (Dragons), Extra Domain (Void), Extra Energy Immunity (Fire), Increased Damage Reduction, Increased Spell Resistance, See Magic, Spell Immunity (As bahamut and tiamat)</span></p><p><span style="color: lightblue"><strong>Cleric Spells/Day:</strong> 6/10/9/9/9/9/7/7/7/7, Base DC = 23 + spell level</span></p><p><span style="color: lightblue"><strong>Sorcerer Spells Known</strong> (6/6/6/6/6/6/6/6/6/6, Base DC = 23 + spell level): 0 - <em>Arcane Mark</em>, <em>Dancing Lights</em>, <em>Detect Magic</em>, <em>Ghost Sound</em>, <em>Light</em>, <em>Prestidigitation</em>, <em>Ray of Frost</em>, <em>Read Magic</em>, <em>Resistance</em>; 1st - <em>Burning Hands</em>, <em>Magic Missile</em>, <em>Shield</em>, <em>Summon Monster I</em>, <em>Unseen Servant</em>; 2nd - <em>Aganazzar's Scorcher</em>, <em>Darkness</em>, <em>Daylight</em>, <em>Spectral Hand</em>, <em>Summon Monster II</em>; 3rd - <em>Haste</em>, <em>Lightning Bolt</em>, <em>Slow</em>, <em>Vampiric Touch</em>; 4th - <em>Ice Storm</em>, <em>Polymorph Other</em>, <em>Polymorph Self</em>, <em>Summon Monster IV</em>; 5th - <em>Cloudkill</em>, <em>Summon Monster V</em>, <em>Telekinesis</em>, <em>Wall of Force</em>; 6th - <em>Circle of Death</em>, <em>Eyebite</em>, <em>Summon Monster VI</em>; 7th - <em>Forcecage</em>, <em>Greater Scrying</em>, <em>Prismatic Spray</em>; 8th - <em>Horrid Wilting</em>, <em>Summon Monster VIII</em>, <em>Trap the Soul</em>; 9th - <em>Gate</em>, <em>Meteor Storm</em>, <em>Time Stop</em>;</span></p><p><span style="color: lightblue"></span></p><p><span style="color: lightblue"><strong>Other Divine Powers:</strong></span></p><p><span style="color: lightblue">As a lesser deity, Authanthar may take 10 on any check. Authanthar treats a 1 on an attack roll or saving throw normally and not as an automatic failure. She is immortal.</span></p><p><span style="color: lightblue"><strong>Senses:</strong> Authanthar can see (using normal vision or darkvision), hear, touch, and smell at a distance of ten miles. In addition he can see invisible and ethereal creatures within 1600 feet (as a See Invisibility spell that is constantly active). As a standard action she can percieve anything within 10 miles of his worshippers, holy sites, objects, or any location where one of her titles or name was spoken in the last hour. He can extend his senses to up to 5 locations at once. She can block the sensing power of dieties of his rank or lower at up to two remote locations at once.</span></p><p><span style="color: lightblue"><strong>Portfolio Sense:</strong> Authanthar can sense anything that affects the wellfare of spellcasting dragons, so long as the event in question affects at least five hundred dragons.</span></p><p><span style="color: lightblue"><strong>Automatic Actions:</strong> Authanthar can use her Spellcraft, Knowledge (Arcana), Knowledge (The Planes), or Knowledge (Religion) as a free action if the DC for the task is 20 or lower. He can perform up to five such actions each round.</span></p><p><span style="color: lightblue"><em>Create Magic Items:</em> Authanthar can create any Wand, Staff, Ring or Wonderous Item as long as the item's market price does not exceed 30.000 gp.</span></p><p><span style="color: lightblue"></span></p><p><span style="color: lightblue">© 2002 Kristian L. Jensen.</span></p><p><span style="color: lightblue"></span></p><p><span style="color: lightblue">Whew!!!</span></p><p><span style="color: lightblue"></span></p><p><span style="color: lightblue">Hope you like it. Comments Please <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></span></p></blockquote><p></p>
[QUOTE="Krishnath, post: 267172, member: 56"] [b]Well, here's what you all been waiting for (I hope)...[/b] [color=lightblue]Apparantly the size of the doc is to big, so this will have to do... Comments Appreciated, Flames ignored, Constructive critizism absorbed for later use, munchkins mercilessly beaten to death :D [b]Authanthar Lady of Magic, Dismal Void Lesser Deity Symbol:[/b] A serpentine dragon flying though nothingness [b]Home Plane:[/b] Dragon Arie [b]Alignment:[/b] Neutral [b]Portfolio:[/b] Dragon magic, void, nothingness, [b]Worshippers:[/b] Dragons [b]Cleric Alignments:[/b] N, LN, NE, CN, NG [b]Domains:[/b] Dragon, Magic, Spell, Void [b]Favored Weapon:[/b] Claw The draconic god of magic and one of the five draconic elemental lords appears as a large, wingless, and serpentine dragon with green eyes. It's scales so black that they appear to absorb light. Of all the draconic deities she is the one with the smallest number of clergy (after Io of course.) Not that it concerns her much. [b]Dogma:[/b] Not even void is completely empty, since magical energies suffuse even such a desolate place. Magic is plentyful in all things, and dragons should use magic to their advantage over the lesser races. [b]Clergy and Temples:[/b] Authanthar has next to no clergy and only one known temple. Her clergy among the lesser races can be counted on one hand, and even among dragons they're few and far between. Her mortal clergy favor dark colors and spend most of their time studying magic and it's applications. Her only known temple resides within the mountain fortress that is the home of the jeweled dragon, her younger sibling. It is neither large nor impressive, at least from draconic perspective. Although the lesser races tend to find it overwhelming, it is nothing more than a large room filled with scrolls, books and minor magic trinkets such as wands. The temples only priest is a great bronze wyrm called 'Mornelder' [b]Authanthar Colossal Dragon (Void) Divine Rank:[/b] 10 [b]Hit Dice:[/b] 55d12+660 (1320 hp) [b]Initiative:[/b] +4 (Improved Initiative) [b]Speed:[/b] 60', Fly 300' (poor) [b]AC:[/b] 79 (-8 size, +10 divine, +54 natural, +13 deflection) [b]Attacks:[/b] Bite +76 melee, 2 claws +71 melee, tail slap +71 melee; or spell +71 melee touch or +57 ranged touch, [b]Damage:[/b] Bite 4d8+19/19-20, claw 2d8+9, tail slap 4d6+28, or by spell [b]Face/Reach:[/b] 20' by 80'/15' [b]Special Attacks:[/b] Breath weapons, crush, tail sweep, spells, spell-like abilities, domain powers, salient divine abilities, [b]Special Qualities:[/b] Divine Immunities, fire immunity, DR 55/+5, spontaneous casting of divine spells, understand, speak, and read all languages and speak directly to all beings within 10 miles, remote communication, godly realm, [i]teleport without error[/i] at will, [i]plane shift[/i] at will, blindsight 1600', scent, darkvision, SR 62, divine aura (1000', DC 33) [b]Saves:[/b] Fort +49, Ref +37, Will +50 [b]Abilities:[/b] Str 49, Dex 10, Con 35, Int 36, Wis 37, Cha 36, [b]Skills:[/b] Concentration +72, Knowledge (Arcana) +73, Knowledge (the Planes) +73, Knowledge (Religion) +73, Spellcraft +73, (Fill with whatever you need) [b]Feats:[/b] Alertness, Augment Summoning, Cleave, Combat Casting, Flyby Attack, Great Cleave, Greater Spell Penetration, Hover, Improved Initiative, Improved Critical (Bite), Power Attack, Snatch, Spell Penetration, Wingover, [b]Breathweapons (Su):[/b] Authanthar has three different breathweapons: [i]Energy Drain:[/i] A cone of shifting shadows 80' long that inflicts 8 negative levels. A Fortitude save (DC: 59) reduces the ammount of negative levels inflicted by half. [i]Plane Shift:[/i] A cone of swirling mist 80' long, those caught in the cone must succeed a Will save (DC: 59) or be plane shifted to a random outer or inner plane. [i]Disintegration:[/i] A beam of blue light that fills an area 5' high, 5' wide, and 160' long. Creatures are obliterade if they fail a Fortitude save (DC 59). Creatures who make successful saving throws still take 18d10 points of damage. The beam blows a 5' by 5' by 160' hole in objects if they fail their savingthrows. Once Authanthar uses a breathweapon, she must wait 1d4 rounds before she can breathe again, no matter which breathweapon she used. [b]Crush (Ex):[/b] Authanthar can land on foes as a standard action, using his whole body to crush them. Crush attacks are effective only against opponents that are large or smaller. A crush attack affects as many creatures as there can fit under Authanthar's body. Creatures in the affected area must succeed at reflex saves (DC 59) or be pinned automatically, taking 4d8+28 damage each round until Authanthar moves. Authanthar can maintain the pin as a normal grapple check. [b]Tail Sweep (Ex):[/b] As a standard action, Authanthar can sweep her tail in a half-circle with a 40' diameter. Medium-Sized or smaller creatures within the tail sweep area automatically take 2d8+28 points of damage, and must succeed at Reflex saves (DC 59) to avoid being knocked down. Domain Powers: gets a +2 divine bonus on all saves and checks when dealing with dragons and dragon-kin, may use scrolls, wands, and other devices with the spell trigger activation as a 30th level sorcerer, gets a +2 bonus on concentration and spellcraft checks, once per day, by making a successfull touch attack, Authanthar may inflict 1d3 points of temporary Con damage to a living target. A Fort save (DC: 40) negates. [b]Spell-Like Abilties:[/b] Authanthar uses these abilities as a 20th-level caster. The save DCs are 33 plus the spells level. At will - [i]Air Walk[/i], [i]Antimagic Field[/i], [i]Anyspell[/i], [i]Banishment[/i], [i]Break Enchantment[/i], [i]Call Dragon[/i], [i]Charm Dragon[/i], [i]Disintegrate[/i], [i]Dispel Magic[/i], [i]Dragon Form[/i], [i]Eagle's Splendor[/i], [i]Endure Elements[/i], [i]Energy Immunity[/i], [i]Entropic Shield[/i], [i]Ethereal Jaunt[/i], [i]Greater Anyspell[/i], [i]Identify[/i], [i]Imbue with Spell Ability[/i], [i]Implosion[/i], [i]Limited Wish[/i], [i]Mage Armor[/i], [i]Mordenkainens Disjunction[/i], [i]Nondetection[/i], [i]Nystrul's Undetectable Aura[/i], [i]Protection from Spells[/i], [i]Protective Scales[/i], [i]Rary's Mnemonic Enhancer[/i], [i]Silence[/i], [i]Spell Resistance[/i], [i]Spell Turning[/i], and [i]True Seeing[/i]. [b]Divine Immunities:[/b] Ability damage, ability drain, acid, cold, death effects, disease, disintegration, electricity, energy drain, fire, mind-affecting effects, paralysis, poison, sleep, stunning, transmutation, imprisonment, banishment. [b]Salient Divine Abilities:[/b] Alter Reality, Automatic Metamagic (Empower Sorcerer Spells), Automatic Metamagic (Sacred Cleric Spells), Call Creatures (Elementals), Call Creatures (Energons), Control Creatures (Dragons), Extra Domain (Void), Extra Energy Immunity (Fire), Increased Damage Reduction, Increased Spell Resistance, See Magic, Spell Immunity (As bahamut and tiamat) [b]Cleric Spells/Day:[/b] 6/10/9/9/9/9/7/7/7/7, Base DC = 23 + spell level [b]Sorcerer Spells Known[/b] (6/6/6/6/6/6/6/6/6/6, Base DC = 23 + spell level): 0 - [i]Arcane Mark[/i], [i]Dancing Lights[/i], [i]Detect Magic[/i], [i]Ghost Sound[/i], [i]Light[/i], [i]Prestidigitation[/i], [i]Ray of Frost[/i], [i]Read Magic[/i], [i]Resistance[/i]; 1st - [i]Burning Hands[/i], [i]Magic Missile[/i], [i]Shield[/i], [i]Summon Monster I[/i], [i]Unseen Servant[/i]; 2nd - [i]Aganazzar's Scorcher[/i], [i]Darkness[/i], [i]Daylight[/i], [i]Spectral Hand[/i], [i]Summon Monster II[/i]; 3rd - [i]Haste[/i], [i]Lightning Bolt[/i], [i]Slow[/i], [i]Vampiric Touch[/i]; 4th - [i]Ice Storm[/i], [i]Polymorph Other[/i], [i]Polymorph Self[/i], [i]Summon Monster IV[/i]; 5th - [i]Cloudkill[/i], [i]Summon Monster V[/i], [i]Telekinesis[/i], [i]Wall of Force[/i]; 6th - [i]Circle of Death[/i], [i]Eyebite[/i], [i]Summon Monster VI[/i]; 7th - [i]Forcecage[/i], [i]Greater Scrying[/i], [i]Prismatic Spray[/i]; 8th - [i]Horrid Wilting[/i], [i]Summon Monster VIII[/i], [i]Trap the Soul[/i]; 9th - [i]Gate[/i], [i]Meteor Storm[/i], [i]Time Stop[/i]; [b]Other Divine Powers:[/b] As a lesser deity, Authanthar may take 10 on any check. Authanthar treats a 1 on an attack roll or saving throw normally and not as an automatic failure. She is immortal. [b]Senses:[/b] Authanthar can see (using normal vision or darkvision), hear, touch, and smell at a distance of ten miles. In addition he can see invisible and ethereal creatures within 1600 feet (as a See Invisibility spell that is constantly active). As a standard action she can percieve anything within 10 miles of his worshippers, holy sites, objects, or any location where one of her titles or name was spoken in the last hour. He can extend his senses to up to 5 locations at once. She can block the sensing power of dieties of his rank or lower at up to two remote locations at once. [b]Portfolio Sense:[/b] Authanthar can sense anything that affects the wellfare of spellcasting dragons, so long as the event in question affects at least five hundred dragons. [b]Automatic Actions:[/b] Authanthar can use her Spellcraft, Knowledge (Arcana), Knowledge (The Planes), or Knowledge (Religion) as a free action if the DC for the task is 20 or lower. He can perform up to five such actions each round. [i]Create Magic Items:[/i] Authanthar can create any Wand, Staff, Ring or Wonderous Item as long as the item's market price does not exceed 30.000 gp. © 2002 Kristian L. Jensen. Whew!!! Hope you like it. Comments Please :D[/color] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Authanthar; Draconic Elemental Lord of Void
Top