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General Tabletop Discussion
*TTRPGs General
"Authenticity" of double weapons
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<blockquote data-quote="Nim" data-source="post: 384054" data-attributes="member: 5684"><p>Rather than creating a new game mechanic for this, I think we can accomplish this with a small modification of an existing rule: consider allowing the character to sacrifice their off-hand attack to make a Bluff feint attempt. </p><p></p><p>For that matter, you could just make feinting something that can be done in the place of any attack, rather than requiring a standard action. It seems reasonable for a character with two attacks per round to be able to feint with the first and strike with the second. The sneak attack implications, though, might make this seriously unbalanced.</p><p></p><p>--N</p></blockquote><p></p>
[QUOTE="Nim, post: 384054, member: 5684"] Rather than creating a new game mechanic for this, I think we can accomplish this with a small modification of an existing rule: consider allowing the character to sacrifice their off-hand attack to make a Bluff feint attempt. For that matter, you could just make feinting something that can be done in the place of any attack, rather than requiring a standard action. It seems reasonable for a character with two attacks per round to be able to feint with the first and strike with the second. The sneak attack implications, though, might make this seriously unbalanced. --N [/QUOTE]
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"Authenticity" of double weapons
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