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<blockquote data-quote="RandallNBills" data-source="post: 6459216" data-attributes="member: 6747911"><p>Been using it to build multiple characters and it's fantastic. Thanks for putting the work in.</p><p></p><p>Couple of comments that I'm running into.</p><p></p><p>1. The Race Traits don't appear to be included?</p><p></p><p>2. For the Armor, I was assuming I would put in the full Armor Class of a given armor type being worn by the player. However, right now it appears you simply have the Armor cell adding directly to the No Armor cell to create a Total, when in reality the Armor cell should be replacing the No Armor cell? Or was your idea that only the difference, if any, between the two should be included?</p><p></p><p>3. Dex Mods on Armor don't appear to be propagating across the top of the AC? Or were you thinking that would be adding in as part of that difference I note under 2. above, in the Armor cell? Or would you put that into Misc? </p><p></p><p>Note that for #s 2. and 3. I've got an easy workaround, but just wanted to see what your intention was and if it's wrong, to let you know. But the #1 point is a sticking point.</p><p></p><p>Again, thanks for the great work...putting it to thorough use.</p><p></p><p></p><p>Randall</p><p></p><p>Read more: <a href="http://www.enworld.org/forum/rpgdownloads.php?do=download&downloadid=1165#ixzz3KxfPU8Sh" target="_blank">http://www.enworld.org/forum/rpgdownloads.php?do=download&downloadid=1165#ixzz3KxfPU8Sh</a></p></blockquote><p></p>
[QUOTE="RandallNBills, post: 6459216, member: 6747911"] Been using it to build multiple characters and it's fantastic. Thanks for putting the work in. Couple of comments that I'm running into. 1. The Race Traits don't appear to be included? 2. For the Armor, I was assuming I would put in the full Armor Class of a given armor type being worn by the player. However, right now it appears you simply have the Armor cell adding directly to the No Armor cell to create a Total, when in reality the Armor cell should be replacing the No Armor cell? Or was your idea that only the difference, if any, between the two should be included? 3. Dex Mods on Armor don't appear to be propagating across the top of the AC? Or were you thinking that would be adding in as part of that difference I note under 2. above, in the Armor cell? Or would you put that into Misc? Note that for #s 2. and 3. I've got an easy workaround, but just wanted to see what your intention was and if it's wrong, to let you know. But the #1 point is a sticking point. Again, thanks for the great work...putting it to thorough use. Randall Read more: [url]http://www.enworld.org/forum/rpgdownloads.php?do=download&downloadid=1165#ixzz3KxfPU8Sh[/url] [/QUOTE]
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