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Auto-Quicken Spell + Multispell + Time Stop + Wish = Cheese (Time Stop+Wish Argument)
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<blockquote data-quote="Angcuru" data-source="post: 925482" data-attributes="member: 10948"><p>So much argument over what spells you can cast while in time stop. Quoting DIRECTLY from the PHB:</p><p></p><p></p><p></p><p>I.E. If you were to cast a couple dozen <em>fireballs</em> while in time stop, they would explode harmlessly. HOWEVER, you can choose to leave the spells to take effect when the <em>time stop</em> ends, beginning the duration at that point, and since the duration of a <em>fireball</em> is instantaneous, they would all explode once the <em>time stop</em> ended.</p><p></p><p>You could use this <em>time stop</em> to cast a lot of <em>Hold Person</em> spells on your opponents, so that once normal time flow resumes, there's a chance that all of your opponents are <em>held</em>, since they get a save to avoid the effects of the spell.</p><p></p><p>As for the talk that time stop is too munchkinny, I disagree. I use the ELH variant rule wherein you allow every creature's Spell Resistance to be taken into account, to see if they resist the effects of the spell and act normally along with the caster. This could cause some HUGE problems for the mage. If a wizard casts <em>time stop</em> during a battle where it's him and a bunch of his fighter pals vs. a couple balors, there's a chance that he could be stuck in a time stop with one or more balor, with no fighter support. So, in effect, this is a very risky spell to use. </p><p></p><p></p><p></p><p>Anubis, perhaps you misunderstood me. Why in the Nine Hells would I want to do this? By stating that the rules are <em>guidelines and suggestions</em> i state that the DM is allowed to flex the rules to fit his perception of what something should do. If I think Fireball should be a Cantrip with potential for thousands of points of damage, I could do that, but then I'd be a horrible dm and be pelted to death by d20's when I implemented that HR.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>And I've just proved myself right in my <em>interperetation</em> of the Time Stop spell. <strong>You</strong> were reading it all wrong. In any case, strict to-the-letter interperetation of the rules is a recipe for disaster. If we were to follow everything the way it was worded, then how can we use Rule Zero? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /> </p><p>And would you mind turning down the arrogance, just a bit?</p></blockquote><p></p>
[QUOTE="Angcuru, post: 925482, member: 10948"] So much argument over what spells you can cast while in time stop. Quoting DIRECTLY from the PHB: I.E. If you were to cast a couple dozen [i]fireballs[/i] while in time stop, they would explode harmlessly. HOWEVER, you can choose to leave the spells to take effect when the [i]time stop[/i] ends, beginning the duration at that point, and since the duration of a [i]fireball[/i] is instantaneous, they would all explode once the [i]time stop[/i] ended. You could use this [i]time stop[/i] to cast a lot of [i]Hold Person[/i] spells on your opponents, so that once normal time flow resumes, there's a chance that all of your opponents are [i]held[/i], since they get a save to avoid the effects of the spell. As for the talk that time stop is too munchkinny, I disagree. I use the ELH variant rule wherein you allow every creature's Spell Resistance to be taken into account, to see if they resist the effects of the spell and act normally along with the caster. This could cause some HUGE problems for the mage. If a wizard casts [i]time stop[/i] during a battle where it's him and a bunch of his fighter pals vs. a couple balors, there's a chance that he could be stuck in a time stop with one or more balor, with no fighter support. So, in effect, this is a very risky spell to use. Anubis, perhaps you misunderstood me. Why in the Nine Hells would I want to do this? By stating that the rules are [i]guidelines and suggestions[/i] i state that the DM is allowed to flex the rules to fit his perception of what something should do. If I think Fireball should be a Cantrip with potential for thousands of points of damage, I could do that, but then I'd be a horrible dm and be pelted to death by d20's when I implemented that HR.:D And I've just proved myself right in my [i]interperetation[/i] of the Time Stop spell. [b]You[/b] were reading it all wrong. In any case, strict to-the-letter interperetation of the rules is a recipe for disaster. If we were to follow everything the way it was worded, then how can we use Rule Zero? :cool: And would you mind turning down the arrogance, just a bit? [/QUOTE]
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Auto-Quicken Spell + Multispell + Time Stop + Wish = Cheese (Time Stop+Wish Argument)
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