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Auto-succeed/fail on ability checks
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<blockquote data-quote="Reynard" data-source="post: 8738928" data-attributes="member: 467"><p>You don't call for a roll because there is a chance of success -- you call for a roll because there is a chance of failure. If the DC of a thing is 30, it's 30 no matter who is rolling. It may be true that no one in the group can make the check under any circumstances, in which case there is no need to roll. But it's better, i think, to know that number is there and call for check and let the players expend whatever resources they may have on the roll: guidance and bardic inspiration and whatever else. You may find that the chance is small but it is there.</p><p></p><p>As to the subject of the thread: I am inclined to say that auto success and failure are a bad idea, for skill checks, saves, or combat. If you are using the range of results from the dice, use those results.</p></blockquote><p></p>
[QUOTE="Reynard, post: 8738928, member: 467"] You don't call for a roll because there is a chance of success -- you call for a roll because there is a chance of failure. If the DC of a thing is 30, it's 30 no matter who is rolling. It may be true that no one in the group can make the check under any circumstances, in which case there is no need to roll. But it's better, i think, to know that number is there and call for check and let the players expend whatever resources they may have on the roll: guidance and bardic inspiration and whatever else. You may find that the chance is small but it is there. As to the subject of the thread: I am inclined to say that auto success and failure are a bad idea, for skill checks, saves, or combat. If you are using the range of results from the dice, use those results. [/QUOTE]
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