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Auto-succeed/fail on ability checks
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<blockquote data-quote="Shiroiken" data-source="post: 8739157" data-attributes="member: 6775477"><p>You completely missed my point, which was after the section you emphasized. The issue isn't about not having auto-success and auto-failure, it's that newer DMs are going to have a harder time decided when to have a roll. If the rules say that any roll has a 5% chance of success, players are always going to push for a roll, even if there shouldn't be one. Conversely, some newer DMs are going to think you have a 5% chance to fail at anything, since you'll fail 5% of every check. The second part already took a long time for many to adapt to in 5E, and this is simply going to confuse the matter further.</p><p></p><p>Note, I won't have any issues if this is the way it is, but I've been running 5E since the last playtest. A brand new DM, however, is limited to what they put in the rules, and WotC hasn't been particularly good at helping new DMs learn how to run a game. They're supposed to be working on this for 1D&D, but this is adding an additional obstacle that I feel is unnecessary.</p></blockquote><p></p>
[QUOTE="Shiroiken, post: 8739157, member: 6775477"] You completely missed my point, which was after the section you emphasized. The issue isn't about not having auto-success and auto-failure, it's that newer DMs are going to have a harder time decided when to have a roll. If the rules say that any roll has a 5% chance of success, players are always going to push for a roll, even if there shouldn't be one. Conversely, some newer DMs are going to think you have a 5% chance to fail at anything, since you'll fail 5% of every check. The second part already took a long time for many to adapt to in 5E, and this is simply going to confuse the matter further. Note, I won't have any issues if this is the way it is, but I've been running 5E since the last playtest. A brand new DM, however, is limited to what they put in the rules, and WotC hasn't been particularly good at helping new DMs learn how to run a game. They're supposed to be working on this for 1D&D, but this is adding an additional obstacle that I feel is unnecessary. [/QUOTE]
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