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<blockquote data-quote="UngainlyTitan" data-source="post: 8739391" data-attributes="member: 28487"><p>Why are you gatekeeping that lore behind such high DC's? DM advice in 5e is that easy = DC 5, Moderate = DC 10 and Hard = DC 15. </p><p>Personally I have stuck to the DMG guidelines and a DC of 15 that is passed by +5 or more yields additional information. </p><p></p><p>The way I see it, your choices are; ignore the new rule and advocate against it in the survey. Accept it and move on or change the nature of a critical success on an "impossible" task. By that, I mean that if the task should ordinarily be impossible but they get a critical it will yield something that will allow a later attempt at better odds.</p><p></p><p>For example if it is a lore based check that should be impossible the critical success might not tell them the answer but that there may be clued in the lost library of Simon Bibleos with some clue as to where they might go to get more information.</p></blockquote><p></p>
[QUOTE="UngainlyTitan, post: 8739391, member: 28487"] Why are you gatekeeping that lore behind such high DC's? DM advice in 5e is that easy = DC 5, Moderate = DC 10 and Hard = DC 15. Personally I have stuck to the DMG guidelines and a DC of 15 that is passed by +5 or more yields additional information. The way I see it, your choices are; ignore the new rule and advocate against it in the survey. Accept it and move on or change the nature of a critical success on an "impossible" task. By that, I mean that if the task should ordinarily be impossible but they get a critical it will yield something that will allow a later attempt at better odds. For example if it is a lore based check that should be impossible the critical success might not tell them the answer but that there may be clued in the lost library of Simon Bibleos with some clue as to where they might go to get more information. [/QUOTE]
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